Jeff Albertson
Explorer
I am still not quite comfortable with the entire approach to the warlock starting with the 3rd Ed CA, the leather-clad, edgy, bolt-blasting boy, never thought of a warlock being that sort of thing.
Serious question though: are warlocks underpowered without EB and hex?
How familiar are you with 5e?
Eldritch blast is a cantrip with range 120 ft that requires an attack roll and deals 1d10 force damage, at first. At level 5, 11, and 17, you get an extra attack with it. So far, it's on the high side of cantrip-level power (fire bolt, for example, deals the same damage but fire, which is one of the more common resistances, and deals it as a lump sum instead of as 1-4 separate attacks). However, warlocks also have a number of invocations they can choose that increase the power and utility of eldritch blast - the most notable one being Agonizing Blast which lets the warlock add his Charisma bonus to the damage of each beam. That makes it the most damaging cantrip around, though it's still roughly on par with fighter damage.I don't know exactly what EB and Hex do,
I very strongly disagree. I am of the opinion that options are preferable to requirements, railroads, or fiat. MEANINGFUL choices should exist, but it is NOT the developers' job to idiot-proof their games or classes; doing so most frequently results in mechanics that are unenjoyably simplistic (one of my personal issues with 4e, I might add). I would not ever choose to play a game or game system that is so dumbed down.Warlocks should absolutely get eldritch blast + Agonizing Blast + hex for free as class features. It is such a potent combo that you are really nerfing yourself if you don't take it, and the rules should not let you make choices that weaken your character without making it blatantly obvious that you are doing so. For example, a wizard with low Int or a fighter who runs around naked are both pretty obviously bad builds. There will always be players who want to do something weird and different; to me, game balance means nobody is underpowered by accident just because they didn't realize that their best move was a combination of spells and abilities.
Warlocks should absolutely get eldritch blast + Agonizing Blast + hex for free as class features. It is such a potent combo that you are really nerfing yourself if you don't take it, and the rules should not let you make choices that weaken your character without making it blatantly obvious that you are doing so. For example, a wizard with low Int or a fighter who runs around naked are both pretty obviously bad builds.
I very strongly disagree. I am of the opinion that options are preferable to requirements, railroads, or fiat. MEANINGFUL choices should exist, but it is NOT the developers' job to idiot-proof their games or classes; doing so most frequently results in mechanics that are unenjoyably simplistic (one of my personal issues with 4e, I might add). I would not ever choose to play a game or game system that is so dumbed down.
In that case, you'll need a way to stop warlocks from accidentally not using EB in combat. Maybe remove their simple weapon proficiencies and bar them from multi-classing, so they are forced to spam EB instead of teleporting around stabbing things with a shortsword as the warlock/monk in my group likes to do. Clearly he shouldn't be allowed to play suboptimally. We must save him!