Jemal
Adventurer
Well, it's obvious I'm not going to bring you around to my way of thinking, so I guess we're waiting for Superzero's ruling. If it comes down to it, my backup's a lot simpler and pointwise is identical - Make him a transmuter instead of a force mage by simply swapping the Variable force array to a Transform power.
In the meanwhile however, there are a couple of specific quotes I wish to respond to:
My take on what he said was also a personal interpretation, but I never claimed it was exactly what he meant.. In fact, I specifically said it "SEEMS to be" what he was saying.
basically, I read his post as being inclusionary (If you want to do A, I'd suggest also doing B) wheras you seem to see it as EXclusionary (You can't do A, but if you decide to allow that as a House rule, then you have to house rule B as well!)
as for the mazes: I've tried, and seen others use afflictions for this before and its always thoroughly underwhelming. None of the affliction abilities do what I'd imagine a maze doing, and the ways to get out of them are so different.
An affliction maze can be 'resisted' by a single save, wheras a real maze can be bypassed by certain powers (movement modes, teleportation, destroying the maze itself, etc)
Now, if you want to use it to simulate a 'mental maze' that the target has to break out of through willpower before they can act again, that's one thing, but for an actual physical maze it just doesn't work well.
Either the object weighs enough that it takes up the entire strength of the Move Object (which specifically says it gives one rank per rank in create)
Or the object has trivial weight, in which case the Move Object effect would be usable as my previous example of a full strength TK with platform limit.
The only other reasons I can think of consist of either the author having a chuckle at our expense, or the hated and ultimately unprovable argument of "its just a typo".
Water (just over 60 Pounds per cubic foot) is actually more dense than a lot of SOLID materials.. Not stones or metals granted, but still using it as an example is misleading. For example, water is denser than any type of wood on earth, and about the same as people.
so yes, this material is less dense than the person creating it. But so is your Teakwood desk or that redwood tree you see in the forest. Or a bundle of apples, or a sack of potatos..
The closest example in density to this object would actually be Pecan wood. So the question is, would a fence made of wood sink deep into the earth because its too heavy for the soil to support it? While I highly doubt it, we might as well do the math.
As far as the contact surface, don't forget that objects are three dimensional. All of that weight is not rested on a single point, but distributed along the whole object. Because the volume and mass will remain the same, what matters is the total weight and the Surface area touching the ground. So really the only factor that contributes to how much PSI it exerts on the ground is the height, since (As I'll prove in a moment) the lengthXwidth will always yield the same square footage if the height and volume remain constant. If its longer, the surface area is just spread in a different direction. Regardless of the other two dimensions (Unless one of them is thin enough for a cutting effect to come into play) the weight distribution would be the same.
If we assume 1 foot thickness, then the surface area touching the ground would be 1(thickness) X 100(length). So the 25 tons is spread across 100 square feet.
Going down to just 4 inches thick would make it 300 feet long, again the same square footage.
How about UP to 10 feet thick? that makes it a 10 foot cube.. still 100 square feet.
In every case the 25 tons is spread across 100 square feet (14,400 square inches). That's just under 3.5 PSI That's about a quarter of the pressure being exerted by the air around you, and about twice the pressure your lungs feel when you take a deep breath.
NOW I'll concede the argument of using large masses on upper stories of buildings where the total mass is more than the entire floor structure can support - but that's got nothing to do with thickness or shape of the object. Anything of that mass would cause a collapse at that point given the same load-bearing capabilities.
In the meanwhile however, there are a couple of specific quotes I wish to respond to:
I don't see how you translate "I treat it as a bit of an exception.." into "The rules as written say.." Nor do I see "If you want the option" as meaning "you have to house rule to get this". Both of those are interpretations, not 'word for word' as you suggest.Read it again, please. He's saying, almost word for word: "The rules as written are that a created object has a Toughness equal to its Rank." That directly implies that "Created objects' Toughness is therefore *not* affected by Progression." The first statement is not, IMHO, at all conditionned by the presence or absence of the second. it's simply the basis of his reasoning.
If you're instead suggesting that his later suggestion *in case that group decides to houserule it* is in fact what happened when they created 3rd ed (i.e. "They removed Progression, so that must mean we're now allowed to boost Toughness with thickness, right?")... I think that's a bit of a stretch... And it seems to be contradicted by a lot of other piece of advice in the main 3rd ED forum (see link above).
My take on what he said was also a personal interpretation, but I never claimed it was exactly what he meant.. In fact, I specifically said it "SEEMS to be" what he was saying.
basically, I read his post as being inclusionary (If you want to do A, I'd suggest also doing B) wheras you seem to see it as EXclusionary (You can't do A, but if you decide to allow that as a House rule, then you have to house rule B as well!)
I find that amusing, considering I was originally using Immunity until you and Shayuri suggested changing it into a create, and now you're suggesting immunity instead of create.Mazes and obstacles are things that slow, immobilize, distract or confuse their targets (Afflictions, mostly). Houses are things that protect you from the cold, wind or the elements (Immunities), or, maybe a bit of a stretch for a Force-based power, give you peaceful rest (Healings). Bridges are... no problem at all with Create, I would think, unless you wanted to ford the Grand Canyon or something? Once you start opening up a closed shape, you can get a lot of surface out of your create.

as for the mazes: I've tried, and seen others use afflictions for this before and its always thoroughly underwhelming. None of the affliction abilities do what I'd imagine a maze doing, and the ways to get out of them are so different.
An affliction maze can be 'resisted' by a single save, wheras a real maze can be bypassed by certain powers (movement modes, teleportation, destroying the maze itself, etc)
Now, if you want to use it to simulate a 'mental maze' that the target has to break out of through willpower before they can act again, that's one thing, but for an actual physical maze it just doesn't work well.
Didn't say it was weightless, said that if it was trivial it wouldn't cause the large amounts of falling damage a create can cause, and could be moved effortlessly regardless of its size. If either of these were false, then it would no longer be considered trivial.Note: "Trivial weight" is not the same as "weightless". Created object have enough mass to stay in place provided nobody tries to actively move them.
That would support my mass definition.. It gives you a Move Object equal to your create rank, but if that move object is only usable for the created object ITSELF, then the object must have a weight worth having such a high Move Object rank for. Else adding the "equal to your create rank' to it is superfluous and confusing.We have GM's to interpret exactly this sort of thing: "Moveable only allows you to move the weight of your own created objects, whatever that weight may be.". Voila. If you want to move more weight, you know which power to consult. (Various housrules are also a possibility, of course (TK rank = diff between Object toughness and your rank in the Create power or the like)).
Either the object weighs enough that it takes up the entire strength of the Move Object (which specifically says it gives one rank per rank in create)
Or the object has trivial weight, in which case the Move Object effect would be usable as my previous example of a full strength TK with platform limit.
The only other reasons I can think of consist of either the author having a chuckle at our expense, or the hated and ultimately unprovable argument of "its just a typo".
In fact I had a section on that, right between the Movable and Tether sections which you read and responded to. I'll repost it for you.did I mention the Stationary extra by any chance?![]()
Jemal said:Stationary: It appears to me to be about keeping an object in the air, not about keeping it in one place. It does mention that it resists being moved with a str score, which upon thinking further, IS better than just having that much mass, because mass doesn't resist, so that could be useful to me, but that's a different point.
Speaking of house rules...The main problem in terms of logic seems to be the frankly cludged-on "Dropping Objects" use. We have a specific power designed to do just this and it's called Damage. Every other power *has* to buy an Alternate Power to do what "Dropping Objetcs" describes. Why is Create so special? I say drop that section in the waste bin of inhereted system nonsense and good ridance.
At rank 10 (25 tons - 1000 cubic feet) The density would be 50 pounds per cubic foot.Sure, a fixed density could be the way to go. You do realize though that 1. the above formula works out to a density of somewhere between 0.8 to 0.9 depending on the rank you're looking at (i.e. slightly *below* the density of water, which is far from realistic for pretty much all building materials known to man), 2. even then a rank 10 objects weights 25 tons, which, if we go with your proposed version, will be resting on a contact surface 1 inch thick (Can forest ground support that weight, never mind the second floor of the Villains Villa?).
Water (just over 60 Pounds per cubic foot) is actually more dense than a lot of SOLID materials.. Not stones or metals granted, but still using it as an example is misleading. For example, water is denser than any type of wood on earth, and about the same as people.
so yes, this material is less dense than the person creating it. But so is your Teakwood desk or that redwood tree you see in the forest. Or a bundle of apples, or a sack of potatos..
The closest example in density to this object would actually be Pecan wood. So the question is, would a fence made of wood sink deep into the earth because its too heavy for the soil to support it? While I highly doubt it, we might as well do the math.
As far as the contact surface, don't forget that objects are three dimensional. All of that weight is not rested on a single point, but distributed along the whole object. Because the volume and mass will remain the same, what matters is the total weight and the Surface area touching the ground. So really the only factor that contributes to how much PSI it exerts on the ground is the height, since (As I'll prove in a moment) the lengthXwidth will always yield the same square footage if the height and volume remain constant. If its longer, the surface area is just spread in a different direction. Regardless of the other two dimensions (Unless one of them is thin enough for a cutting effect to come into play) the weight distribution would be the same.
If we assume 1 foot thickness, then the surface area touching the ground would be 1(thickness) X 100(length). So the 25 tons is spread across 100 square feet.
Going down to just 4 inches thick would make it 300 feet long, again the same square footage.
How about UP to 10 feet thick? that makes it a 10 foot cube.. still 100 square feet.
In every case the 25 tons is spread across 100 square feet (14,400 square inches). That's just under 3.5 PSI That's about a quarter of the pressure being exerted by the air around you, and about twice the pressure your lungs feel when you take a deep breath.
NOW I'll concede the argument of using large masses on upper stories of buildings where the total mass is more than the entire floor structure can support - but that's got nothing to do with thickness or shape of the object. Anything of that mass would cause a collapse at that point given the same load-bearing capabilities.
I never suggested a minimum of 1 inch, I used 1, 2, 4, 8, and 16 inch examples because the toughness rules started at one inch so it made sense to begin calculations there. I only used 1 inch thickness examples to combat the 'thickness doesn't matter for toughness' argument. In fact if you read back my preferred size examples have either been 4 inches (When i was using invulnerable and wanted the '12 invul toughness to be immune to standard rank 6 damage, indicating an 'invincible' force effect) or 16 inches.In all cases, a Minimum Wall Thickness (needed to get your base rank in Toughness) needs to be set (Jemal is suggesting 1 inch, I'm suggesting 1 foot... could easily climb up past 3 feet if we're talking about a free-standing wall without the Stationary add-on, really).
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