Brennin Magalus
First Post
I believe it should require a miracle (with the attendant 5000 XP cost) to raise a dead PC, no less.
Re running high-level or Epic games without resurrection, it's not 'wussification' to not use every critter in the MM & ELH. In a gritty no-ressing world, it makes sense to have insta-kill monsters be very rare. If they are encountered, their CR may need upgrading to reflect the changed circumstances. You don't need a winter wight in every (epic) dungeon.
takyris said:I argue against Hero/Fate Points. I used them in my last campaign. The players liked them at first, but in the big final battle, the last complaint was, "I'm not winning the fight. I'm only alive because of my Fate Points, and I'm using three of those per turn." It ended up feeling as though I made the fight too difficult and then added Fate points to compensate -- so it was my mechanic, not the players, who won the game. Other people could probably do it better than I did, but it's always going to be a concern.
Dragonblade said:And those are all good methods. My original point was that taking out Raise Dead and Resurrection forces you to compensate in some way or it changes the feel of the game, especially high level games.
shadow said:Thank you all for your wonderful suggestions! After some consideration, I've decided to eliminate "save or die" type magic and effects, and add some type of hero point system. My question is now, what would be a good hero point system? I've thought about the system in d20 Modern, but do you have any other ideas? How should hero points be earned? What should there effect be when spent?
shadow said:Thank you all for your wonderful suggestions! After some consideration, I've decided to eliminate "save or die" type magic and effects, and add some type of hero point system. My question is now, what would be a good hero point system? I've thought about the system in d20 Modern, but do you have any other ideas? How should hero points be earned? What should there effect be when spent?
I'm using hero points IMC. They work very much like what you describe.Trickstergod said:Well, you could have a player earn "hero points" every time they do something heroic, that could very well end up in them being killed - and they survive through it. Such as, say, standing in the doorway until all your friends have escaped through the portal behind you, holding off a legion of orcs, or a Death Knight, in the mean time, then destroying the portal as the intrepid hero leaps through. Something that's not necessarily stupid, but still has a strong likelihood for the person to die. In the players mind, at least - perhaps the Death Knight is nothing more than an illusion, or there's really only one orc surrounded by hundreds of illusions - but if the player doesn't realize that, it's still worth the reward. Conversely, if a player doesn't realize he's fighting a 17th level Lich that looks like a simple peasant due to change self, then no hero point is awarded - it should only apply when the player thinks this very well might be the end.
As for the effect, one could possibly use them to automatically succeed at a saving throw, even after it's been rolled and failed, or to perform maximum damage on one attack, automatically threaten a critical, etc, etc. Something suitably impressive, considering the character had to put its life on the line to earn that point in the first place. And, when a hero point is used during an encounter, one cannot be gained during that encounter, either - the odds were swung too far in the characters favor because of it.
Just some thoughts.