Elysium Squad IC

END OF ROUND ONE:

Kiera takes off after Geeo and Eva and is able to keep pace with them.

ROUND TWO:

As Yavarin holds his position for just a moment to wait and see what happens to Ray, thanks to Ray's glowing persona ( :) ) the party is able to watch him pass through what appears to be a thin misty cloud right about where the original energy blast seemed to appear from. The cloud does not prevent sight as Ray passes through it.

Ray:
[Sblock]As Ray passes through the cloud, he begins to feel a bit tired. But his solid constitution learned at the monastary allows him to fight off the effects. Furthermore, Ray is able to see two gnolls moving in the shadowy illumination 30' ahead of him. They appear to be preparing to use their arcane arts again before moving. On the map, they would be at the (-70) space - although they are not on there because Ray is the only one who can see them - and just barely at that.[/Sblock]

Battlefield Map:
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Code:
|  | (-80)
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| R| (-40)
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|XX|
|XX|
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|  | (40)
| C|
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|YG| (80)
|KE|

The XX's are where the cloud exists and is the point from which the measurements are derived.
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Cassient, finding himself outpaced by Ray, is torn between sprinting to keep up with him and moving more slowly to match pace with his more heavily armoured companions and perhaps cast some light of his own. In the event, though, he decides that it's more important to give Ray some support. Without his help the Brother may find himself isolated and set upon. As such he keeps up his rapid pace and races on towards Ray's light.

OOC:
[sblock]As I understand it I can run this turn, since Ray is once again ahead of me - right? If not I'll just double move I guess. I guess Cassient won't be able to see anything as he passes through the cloud, but in case of the long shot that he can feel anything in particular and identify it by that means the applicable Spellcraft check is at +11, and the DC is 20 + spell level to identify an effect already in place. Assuming it's a spell at all. Similarly, can I get a check to identify the blasts of light? I imagine that seeing the effect should be enough to get one at DC 20 + spell level. If he'd seen/heard it being cast the DC would be 15 + spell level, but as it is 20 + spell level seems to make sense to me. Make the check if you agree, I guess. :)[/sblock]
 


END OF ROUND TWO:

Yavarin is able to advance up ahead of his current position.

Cassient is able to run up to the cloud and follow Ray through the misty cloud. He is able to make it just behind Ray, but he appears to be laboring more than before he moved.

Cassient:
[Sblock]OOC: I'll give you all the spellcraft checks you want to claim! :)

IC: Cassient is able to identify the energy attacks now that he has had some time to process the attack. It is an arcane strike very unfamiliar to him but something he has heard of - the dreaded Eldritch Blast. And this particular Eldritch Blast has been modified to take the shape of a spear for an extended strike. On the flipside, Cassient is completely unable to identify the effect that created the cloud. Additionally, only after he steps within 5 feet of Ray is he barely able to make out 2 large forms that look like gnolls in the shadowy part of Rays illumination. The shapes are very vague, and they appear ready to use another arcane effect and move further down the tunnel into the darkness.

OOC: Cassient is fatigued by the cloud for the following round. Please take that into account when choosing his next action. Sorry! :( Also, please avoid using the word "fatigued" when stating the action so as not to ruin the "surprise" if anyone else should pass through the cloud. Cassient can certainly warn the other players ICly speaking, however! For Cassient's knowledge, the location of the shadowy forms of the gnolls are at (-70) on the map before they move again, and they are not put on the map because only Ray and Cassient are aware of their location. However, they will be moving out of Ray's light on their turn in round 3. But, if Ray continues to move at his pace of double moving - they will be within his full light in Round Three and could be target by magic of medium range of longer from Cassient. Whew ... that was a lot of info to convey to you! :) I hope it made sense.[/Sblock]

Eva is able to continue to run down the tunnel towards the mysterious cloud and the opponents that must be somewhere beyond. Geeo and Kiera are able to keep up with Eva and her lantern. They are also about ready to enter the mysterious cloud.

ROUND THREE:

Before Ray can continue down the tunnel even further, suddenly a swarm of bats appears directly in front of him and ferociously attacks his person. Hundreds if not thousands of squeeks suddenly fill the tunnel as the diminutive wings flap and beat all around Ray. Unable to shrug off all the attacks from the multidude of bats, Ray takes some damage.

Ray:
[Sblock]Ray takes 2 damage from the swarm. Of course, I am assuming you are familiar with Bat swarms and know that their damaging is wounding in nature until Ray is the subject of a healing spell or a heal skill check.[/Sblock]

Another energy bolt forms a mere 30 feet in front of Ray and slices through the air directly at him. This time, Ray is easily able to to avoid the strike, which subsequently narrowly missed Cassient as it sailed past.

Cassient:
[Sblock]OOC: Just for kicks, I gave Cassient a free Spellcraft check on this energy bolt and Cassient was able to successully determine that this energy bolt was not using the eldritch spear attack. This one was modified with the frightful blast invocation. Also - the part about Cassient narrowly missing being attacked wasn't a real roll, just flavor text to make the battle seem more real. I don't often make players who were not the subject of a magical attack save - just so you know.[/Sblock]
Ray, Cassient:
[Sblock]Both Ray and Cassient see each of the gnolls complete their attack actions and then move beyond Ray's light radius.[/Sblock]


Battlefield Map:
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Code:
|  | (-80)
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| R| (-40)
| C|
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|XX|
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| E|
|GK|
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|Y | (40)
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Brother Ray HP: 21-/34 AC: 17(15)

Brother Ray presses on, knowing that untill he closes, these gnolls can continue to wreck havok on him and his companions. He shouts to his companions "There's a Bat Swarm!"
 

ROUND THREE CONTINUED:

Ray is able to move beyond the swarm, and as he does so the extreme limit of the good (not shadowy) part of his light emmination reveals two gnolls. Both gnolls [at (-100) on the map] appear to be preparing move arcane trickery before retreating some more.

Ray:
[Sblock]OOC: Begining the turn within the confines of the swarm nauseates Ray for this turn. As a result, he was not able to double move - only single move. This will not be the case next turn unless the swarm comes back to Ray. However - as any good swarm caster knows ... swarms will go for the nearest creature and not follow the desires of the caster. Right now, that nearest person is Cassient.[/Sblock]

The swarm appears to be preparing to turn on the next closest victim - Cassient.

All:
[Sblock]Note to all players who still have not passed through the misty cloud: The misty cloud does not provide any hindrance to seeing down the tunnel. Thus, as a DM I am allowing the gnolls to be seen by everyone in the group as of now - unless they can somehow escape Ray's light radius.[/Sblock]

Battlefield Map:
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Code:
|  | (-120)
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|12|
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| R| (-80)
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|SS|
|SS| (-40)
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|XX| 
| E| (00)
|GK|
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|Y | (40)

1,2=Gnolls
XX=Misty Cloud
SS=Swarm
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Cassient stumbles through the mist, his step suddenly heavy as his energy is sapped. He shakes his head and carries on, one hand bringing up the hem of his cloak to shield his face as he pushes on through the swarm of bats. He doesn't much like the idea of leaving the swarm at large, but he knows that he has no method at hand to deal with the pests. A summoned creature may have the ability, but he doesn't want to leave Ray alone with the gnolls for the time it would take to cast another conjuration - besides which, he's not at all sure whether he would be capable of casting whilst the creatures assailed him. As he pushes through he reaches down to a slim, carved rod at his belt and brings it up with his spare hand. Marking the two gnolls as he comes out the other side of the swarm, he arbitrarily picks the left one and, raising the wand, blasts the gnoll with a pair of glowing purple force missiles. He calls forward to Ray "I recognise their attacks now. They can keep it up all day, if we give them the chance - we need to end this!"

OOC:
[sblock]Moving forward 30', through the swarm, and using the CL 3 wand of magic missile to blast gnoll 1.[/sblock]
 

ROUND THREE CONTINUED:

Yavarin pases through the mist and attempts to target one of the gnolls. The arrow flies just wide of the gnolls and sails down the tunnel a long way.

Cassient is able to pass through the swarm without taking any special side-effects, other than the mental stress of walking through the midst of hundereds of swarming bats. The gnoll targeted by the wand's blasts is hit solidly in the chest, but the gnolls seems to recover and still be a substantial threat.

Cassient:
[Sblock]OOC: Cassient will not be fatigued in Round Four as the affect of the cloud only counts for one round beyond the round where the character passed throught he cloud.[/Sblock]

Eva and Geeo continue to charge down the hallway for their third straight round of running. For one reason or another, Eva is able to make far better time and begins to outpace Geeo. As Eva catches up to Ray, the bullseye lantern illuminates the next 60 feet of tunnel. There appears to be a side tunnel shooting off to the right just down the tunnel.

Geeo:
[Sblock]Geeo is fatigued by the cloud for the rest of round three and for the following round. Please take that into account when choosing his action for round Four. Sorry! :( Also, please avoid using the word "fatigued" when stating the action so as not to ruin the "surprise" if anyone else should pass through the cloud. Geeo can certainly warn the other players ICly speaking, however![/Sblock]

Eva, Ray:
[Sblock]Due to Eva's lit bullseye lantern, Both Ray and Eva will be allowed to run/charge in Round Four, assuming no adverse affects happen during the gnolls' actions.[/Sblock]

Battlefield Map:
[Sblock]
Code:
|  |---
|       
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|  |---
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|  | (-120)
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|12|
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|ER| (-80)
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| C|
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|SS|
|SS| (-40)
|YG|
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|XX|
|XX| 
|  | (00)
| K|
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|  | (40)

NOTE: Due to the fact that the cellblocks for the "Code" tag are not perfect squares, the vertical tunnels look more narrow that the horizontal tunnels. When in doubt, count squares! Each square is a 5'x5' square.
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