D&D (2024) Emanation damage point and linked exploits:


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The Druid cast Conjure woodland being, then wild shape into a turkey, then the rest of the party grab the turkey and pass it over and over running into the dungeon! The goal is to trigger the spell damage the more often possible. Ok i make it funny, but you better use an owl with fly by attack and the Druid can do himself much of the move.
It is pretty much like the spike growth combo, except you move the caster rather than the monster.
I wonder how all players can grab the same turkey at the same time in the same 6 seconds a round lasts and from different locations. Instant transmission?
This is where shenanigans like these fall apart 🤦
 

I wonder how all players can grab the same turkey at the same time in the same 6 seconds a round lasts and from different locations. Instant transmission?
This is where shenanigans like these fall apart 🤦
Probably with the quantum entanglement theory we can explain a turkey be at many places at the same time.
 

From the 2024 DMG, which presumably the creator of the video hadn't read yet (it wasn't likely even out yet) before making it:

"Players Exploiting the Rules

Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see “Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun.

Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind:

Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round.

The Game Is Not an Economy. The rules of the game aren’t intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using combinations of spells are exploiting the rules.

Combat Is for Enemies. Some rules apply only during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules.

Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light."


So... no, according to this part of the DMG
 

I wonder how all players can grab the same turkey at the same time in the same 6 seconds a round lasts and from different locations. Instant transmission?
This is where shenanigans like these fall apart 🤦
Nevermind the turkey, it's the cloud of miscellaneous woodland beings I feel sorry for, getting dragged along with it. No wonder they're so bitey.
 

From the 2024 DMG, which presumably the creator of the video hadn't read yet (it wasn't likely even out yet) before making it:

"Players Exploiting the Rules

Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see “Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun.

Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind:

Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round.

The Game Is Not an Economy. The rules of the game aren’t intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using combinations of spells are exploiting the rules.

Combat Is for Enemies. Some rules apply only during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules.

Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light."


So... no, according to this part of the DMG

I’d just note that the basic idea of reaction move to trigger spirit guardians or summon fey twice a round doesnt read as an exploit to me.
 

From the 2024 DMG, which presumably the creator of the video hadn't read yet (it wasn't likely even out yet) before making it:

"Players Exploiting the Rules

Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see “Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun.

Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind:

Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round.

The Game Is Not an Economy. The rules of the game aren’t intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using combinations of spells are exploiting the rules.

Combat Is for Enemies. Some rules apply only during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules.

Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light."


So... no, according to this part of the DMG
Seriously; I am so glad WotC included this in the DMG. Most exploits fall on one or more of these, yet there are people that will shout at the clouds that they can do it.

Case in point, Pack Tactics released a short calling the new Pact Keeper Rod "broken" because WotC removed the word "warlock" from the item description. So, for the low price of 200GP, you can now recover a 9th level spell slot with any full caster by dipping one level into Warlock. Better yet, craft 3 of these and change your attunement to a new one on a Short Rest and you now recover three 9th level spell slots total per Adventuring Day. What a Steal!!!!! Only here, on Paaaack Tactics.

Disclaimer: Offer not valid at all tables. The DM has the right to refuse this service at any time. We are not responsible for any incidents caused at your table as a result of this product. Experience may vary.
 

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