I was a big fan of these when I was a kid, though I only owned a few; I think I might have copies of one or two of the AD&D ones left.
I recall some years back reading a web page where someone had done a lot of in-depth analysis of books in this genre, examining the complexity of the branching paths and numbers of options, and showing how a number of the later ones got simpler over time, seemingly as the more ambitious writers moved on to other projects and later volumes became more rote.
In the last couple of years I also seem to remember reading on some old-schooler's blog them mapping out Dungeon of Dread to figure out if it was actually working from a viable map, and it not really being so. But of course if someone wanted to turn it into a real module, that would just be part of the adaptation work.
Last year I adapted BSOLO, Ghost of Lion Castle, a solo adventure for Basic written by Merle Rasmussen, into a regular multiplayer adventure site I DM'd. Definitely had to do some adaptation and expansion, but I really enjoyed it and so did my players. So I definitely understand the impulse to adapt something like this from one's childhood, and can happily report that it can go well.
