Ends Meat - OOC

@orsal: In what forum do I start this thread? The LEW forum?

I would want to propose the battle sorcerer and the alternate options for an familiar for specialist wizards. Perhaps with the addition, that non-specialist wizards and sorcerers can also take them, if they have the Spell Focus Feat of the approciate school.

BTW:
Halford, what do you thinkk of my 'Houserules'?
http://www.enworld.org/forum/showthread.php?t=222431
 

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[sblock=Long rant about Houserules, 4th Edition and Balance, which boils down to 3.5 forever man!]

I've got to admit Walking Dad I haven't met many house rules I like and you are supporting a couple of mechanics that I'm not keen on. Per encounter powers have always seemed a highly meta concept to me and I like being able to use abilities when I want to and not being dictated by whether we still happen to be in the same encounter. As you might have guessed I'm not a big fan of 4th edition, though I am going to jump in when the new Living EnWorld 4th edition opens up - just because I want to be involved from the beginning.

I'm afraid Bards are also one of my hands down favorite classes - though I shouldn't be I'm rather proud of the fact that I have caused two DMs to ban bards for their overpowered nature. Druids don't need changes in my book, though I realize this is a controvesial opinion, and Wizards certainly don't need domains. As for the optional familiar variants most are fine, though they should remain optional, but the Enchantment one is problematic in any game where leadership would not be allowed and as such I would change it - that way it would work for games where leadership was not allowed and if it was the character could simply take the feat.

I like the changes to the martial classes generally, but why no love for the rogue? Rogue talents are one of my favorite things about Pathfinder and I think they are a great mechanic. I'd make the loose spell casting abilities optional and allow Paladins to keep their mounts if they wished.

I'd be more inclined to replace the Sorcerer with the Psion and keep the Warlock, though I can definetly see where you are going with that. If I'm not using Psionics I usually give Sorcerers Wizard bonus feats and remove the longer casting time for metamagic which does a lot to notch their power up.

I like most of your feats, though I'd probably bump up the requirements on All-out Attack which is a must have for most melee builds as is. I also feel the requirements on Unbalance Opponent need to be vastly higher, I'm on the verge of saying the feat is just too powerful, probably a little over actually as this would make several characters I'm currently running virtually invulnerable against single foes.

I think a great deal of my opinions stem from the fact that I am an unrepentent power gamer, and I've never met the class I cannot make hold there own in a party.

I guess I need to come to terms with quite a lot for 4th edition, but it doesn't mean I have to like it! LOL

Wow, that was a long rant...:blush:[/sblock]
 



I think it's probably time to leave Yarman's. I'm not sure pushing him any more right now will help.

Also, let me know if I'm too smart / well-spoken with Sarn. His mental stats are Int 6 / Wis 14 / Cha 6, so I've probably playing him too smart and well-spoken (though I'm trying to make him more blunt and to the point). He's got plenty of common sense, but I don't think I've played a character with both Int and Cha that low before. :)
 

Well he is quite wise, I'm not too worried about you playing it out I'll reflect it in npc responses. I usually find it helpful to consider what I would say and then filter it through idiocy, etc.,

"I was wondering if we could ask you a few questions Master Yarman?"

Might translate as,

"Oi Yarman, we got question fer ya." For example.

But like I said as long as everyone bears in mind your charisma and you don't enter any chess tourneys I don't consider it an issue.
 

Sounds good.

And I believe sarn himself mentioned it, but the only reason Sarn volunteered to talk to Yarman was that he (I) thought Yarman would be more friendly to a fellow orc, especially if Huffgood was any indicator of how he's treated by others in the district, and I think this is something Sarn would sense, given his wisdom. Sarn will normally be more in the background on social encounters.

It'd actually be easier to play him if he had a low wisdom, too, because then I could totally stupid-filter him. But with that much common sense, I want to show his deficiencies more on the problem-solving and social interaction angles.
 



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