[Epic D&D] Peace No More (Full-Again)


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Holy Light of Pelor
Conjuration [Healing]
Components: V, S, DF
Casting Time: 1 round
Range: 300 ft.
Area: 20 ft. wide bolt to 300 ft.
Duration: Instantaneous
Saving Throw: Fortitude negates (see text)
Spell Resistance: Yes

Spellcraft DC 44 (heal 25 + banish 27, +4 for 22 max HD banished, +10 ad hoc destroys undead, +18 1-round casting time, +10 for area effect, +2 bolt, +12 300% area increase, +4 ad hoc healing ignores those banished, -10 ad hoc banish evil outsiders only, -40 ad hoc 8 turning attempts, -18 24d6 backlash) Cost to develop: 396,000 gp and 15840 XP

This spell creates a bolt of divinely-gifted positive energy, healing those within its path and damaging undead. (The caster may designate which targets are healed.)

All creatures within the area are subject to the effects of the spell heal on a failed Fortitude save. In addition, effected undead in the area whose HD are one-half or less of the caster level are destroyed, instead of being reduced to 1d4 hp. Evil outsiders are ignored by the spell's healing effects, unless they are of the Undead type.

In addition, all evil outsiders in the area must succeed at a Will save or be banished (see banish seed.) This capacity of the spell has no effect on evil outsiders of greater than 22 HD.

In order to power this spell, the caster must sacrifice 8 turning attempts, and endure 24d6 backlash damage.
 
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a few things I just feel like pointing out:
the healing effect would work on any designated.. they don't HAVE to fail a fort save (Unless they're undead). you can willingly give up a save and allow yourself to be affected by something if you wish.

Also, with regards to the Spellcrat DC:
Unless it's the gold/XP cost for creating the spell that you're worried about, you could probably take less mitigating factors (probably backlash), b/c you can take 10 on casting an Epic spell, so as long as the DC is equal to or lower than your spellcraft bonus + 10, you can cast it at any time.
 

Jemal said:
Also, with regards to the Spellcrat DC:
Unless it's the gold/XP cost for creating the spell that you're worried about, you could probably take less mitigating factors (probably backlash), b/c you can take 10 on casting an Epic spell, so as long as the DC is equal to or lower than your spellcraft bonus + 10, you can cast it at any time.

The max DC I can afford with 16k XP is 44... Might drop a point of backlash (no point in getting d6'd any more than I have to)...

BTW, would the ad hoc DC be lower if it wasn't "only designated targets are healed" but "evil outsiders are ignored by these healing effects"? It helps get rid of the weird question marks that pop up from the spell (do banished outsiders get fully healed in the process? Can they forego the Fortitude save, then attempt the will save? etc) but still maintains some functional limitations if there are non undead, non evil-outsider enemies in the range of the spell (which is a strong limitation, but something I still find pretty interesting :) ).

Although you bring up a good point, and I may end up going back and lowering my int in favor of other abilities, seeing as my Spellcraft bonus doesn't need to be as high as I thought (I never factored in any age or inherent bonuses into the skill ranks, so I don't think it would warrant a change there)... Con and Str look low at the moment :)
 


No! Don't think! The DM's job is to make snap judgments they will later regret!

Seriously, though, take your time, as it probably won't seriously effect the character... I know it's a grueling process, and I appreciate the attention you're giving it.

In the meantime, anyone have a better name for the spell? I'm seriously lacking one.

Also, still interested in establishing the character backgrounds a little more... Perivas, what is Verdane's patron deity? Would probably play a big role in whatever has happened before, even if it wasn't the source of it.

Oh, and I'm suddenly reminded I'd intended to put some ranks in Knowledge (agriculture)...
 

Possible names for the spell:
"Stream of Life"
"Path of Light"
"Holy Might of [insert patron deity here]"
"Hallelujah" (Maybe not for a name, but it might be a good Verbal component...)
"Bolt of Reckoning"
"Judgement Beam"

And for the effects...

HEAL doesn't affect Evil Outsiders (Ad-hoc +4) instead of the "only designated targets are affected".
Problem with that is you'll heal any enemies that aren't either Undead or Evil Outsiders. OR:
Healing applies only to specific targets (Ad-hoc +10).
This way, the Banishing aspect affects everyone (Evil Outsiders), and the Healing only affects Designated Targets within the blast. (I think this way would be more in line with the 'flavour' of the spell... Allies healed, evil outsiders banished, undead destroyed/damaged).

And for the saving throws:
Undead would save vs the Heal spell,
Evil Outsiders would save vs the Banish spell.
Neither would be affected by the other one (Evil outsiders can't be Healed, Undead can't be Banished).

How's that sound? The only problem I see is with Evil Undead Outsiders... no wait... First will save or be 'Healed'. If they make the save (Or survive the 'Healing'), they have to make another save or be Banished. TADA.
 

Can I buy with my gold I have left a animal companion that was trained by someone else?

Kinda exotic not like a trained dog but maybe a trained blink dog

thanks

left over money 5900 gold

figured out what to do with the extra cash
bought a bag of tricks rust colored
 
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Made accordant changes (edited post)... Healing non-undead enemies fits the flavor of the spell, as I'm picturing it (sort of a wash of positive energy, rather indiscriminant), so it should be good.

BTW, I hope you award uneven XP of some sort, so I can work my butt off and catch up with the other players :) Epic level spells are costly...
 

Everyone who contributes to accomplishing something will get an even share of the XP, but I do also award Roleplaying Xp and situational XP.
Also there may be points at which you have to split up, in which case some of you might get more than others. Overall I think it'll even out, though.
 

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