dude what? you can't see the diffrence between a 3ft goblin and a 15ft giant?
Fictionally, yes. The maths behind the fiction can be whatever we want. They're essentially arbitrary. They only matter in relation to other numbers. A +1 to-hit is meaningless in a vacuum.
the numbers matter it is a game of numbers
When the numbers on both sides of the screen go up...at about the exact same pace...they don't really matter. They're bigger numbers for the sake of bigger numbers.
in the world of the game a goblin with a 15 AC is VERY different then a Giant with a 22
In the world where your 1st-level fighter has a 35% chance to hit the goblin...and the same 35% chance to hit the giant at 5th level.
Sure, if you only look at the numbers and then dismiss everything else as fictional positioning, then your argument for a treadmill is quite strong. Of course, most arguments supported by cherry picked evidence, where any evidence contrary to your argument is dismissed as insignificant, tend to be quite strong. So no surprise there.
Besides the numbers and the fictional positioning (description, behavior, ecology, fighting style, etc), what's the difference between a goblin and a giant?
If you ignore "fictional positioning", then you're on a treadmill irrespective of whether the numbers are static or they improve. The only way to get off the treadmill would be for the numbers to improve only for the PCs.
Or to not bother using numbers at all.
Or for high level play to not resemble low level play at all (domain management). Whereby you essentially aren't even playing the same game anymore (and have therefore transitioned to a new "treadmill").
It's only a treadmill is all the numbers keep pace on both sides of the screen.
A treadmill is generally considered a bad thing.
Well, yeah. Because it generally is.
However, I don't agree that most people seeing their character's numbers improve consider that a bad thing.
Of course not. Most gamers just want bigger numbers. That's an end in and of itself. Big numbers good. Low numbers bad. Doesn't seem to matter what the context is. Give someone a +1 and they cheer. Doesn't matter that you're dealing with a 1d10,000 system and that +1 represents a fractional improvement.
I don't think that it detracts from the game.
It doesn't for you. It does for others.
If the designers use bigger numbers as a crutch to avoid granting interesting abilities, that would be a bad thing, but I think that 5e finds a fair balance between new capabilities and bigger numbers.
Cough. Except for most monsters. The monsters in 5E are notoriously big bags of boring hit points.
Granted, this is not spread evenly between classes, with caster classes getting a significantly greater portion thereof. I strongly believe that martials would significantly benefit from more cool features.
Absolutely. They need a lot to even be in the same league as casters.
IMO, fictional positioning is what makes RPGs what they are... Without fictional positioning, pretty much every game is a treadmill.
Weird how you completely agree with me and still manage to argue against yourself in a single post.
An argument claiming that a game is a treadmill that does not take into account fictional positioning is not useful (or accurate).
Note how I'm not discarding fictional positioning. Quite the opposite. I'm saying fictional positioning is infinitely more important than the numbers.