Brazilia, SAA
SAP Corporate HQ
Inside
"Digging? Can he dig through bedrock without detection?" Ms. Vaile asks before glancing outside and getting a look of disbelief on her face. Outside, Michelle isn't actually trying to retrieve Rameirez, she's spinning the car and shaking it with her magnetic powers as Vince clings to the car.
"Que o inferno fazem!" she says with some frustration, which Johan understands means "What the hell are they doing!" She sounds an awfully lot like Raisa does when she's mad, but she pulls it off better. She takes a breath and regains her composure perfectly. Turning to Johan standing nearby, she gets up and walks over. "I just need to borrow this for a moment," she says, and that's all the warning he gets before she steps in close to him and carefully removes his communicator from his ear. She fiddles with the communicator for a moment, seems satisfied with what she finds, then puts it back on him; no small feat.
Stepping over to her desk again, she uses the control panel and activates communication. All of you can hear her. It seems she tapped into your frequency. "If, for some odd reason you missed my request," she says calmly, "I want Mr. Rameirez retrieved now, still able to stand, not shaken and stirred. If you can't do it, please let me know and I'll send my security force to collect him." Closing the channel, she turns to those present.
Johan, now that she's not so alluringly close, you remember something you were going to say. The Mole can dig through nearly anything, up to reinforced military metals.
"Mr. Rawlins, can you go down to the garage and make sure the other EPIC members can get back up here?" Rawlins immediately leaves. "In the meantime, perhaps you can describe to me the abilities of the mutants involved so I can better assess the threat they represent?"
Johan: Knowledge (mutants): 23
Results: The mole is well... a mole. Aerin controls air. Flick is a martial artist and Anithos is a sorcerer and has a strange mind control ability based on charisma. The four are mostly non-violent, and have yet to kill anyone.
Anyone else can give information too, from experience and such. Johan (and Loki) will be able to correct any errors or add any facts that you might miss.
Downstairs
A security guard comes in. He's one of the fellows from upstairs. Anna is just placing a device on the ice, melting it away. "Heh, those robots are worth more than I get paid in a year, and you took them apart like that," he says with a shake of his head. "If everyone is alright, follow me back upstairs. I think Ms. Vaile is looking for some advice so we can form a plan of action."
He leads you back to the group upstairs.
Outside
As you play with the helpless CEO in the car some 400-500 feet above the ground, Michelle spinning it and Vince trying to break in the window, your communicators activate. Ms. Vaile's voice comes into your ear. "I want Mr. Rameirez retrieved now, still able to stand, not shaken and stirred. If you can't do it, please let me know and I'll send my security force to collect him."
You also notice that there are no sirens sounding, no police in the area and no vehicles passing within a hundred yards of you.
Lancheng, China
X12, Kevin
Initiatives: X12 15 (2HP, 3S), Shadows 14-1, Kevin 14-2 (5HP, 5L, 1S, -1 Super Strength)
As X12 checks Dara, Kevin tries again to mimic her powers, and again, fails.
Will save (DC 9): 18 success
X, physically, she's weakened badly. Without exaggeration, weak as a newborn kitten is probably very accurate. Her pupils are badly dilated, and you'd guess she has a bad concussion. The wounds on the back of her head are a result of reciving her concussion, and are mostly superficial, providing her skull isn't actuall fractured. As Kevin is trying to mimic her, she starts growling.
Not a wolfie, I'm turning into Jackal growl, but a Dara, you're so dead if I find my frying pan growl. You both also will gain one strength point back before the next deadly situation.
The room suddenly starts filling with shadow, pouring like liquid down the walls. In mere seconds it's filled the passage you came from, and started dousing lights. Only a rapidly narrowing path is being left, from you to a wide passageway.
Raisa
Initiative: Jackal 28 (4VP, 4S), Raisa 18 (2HP, 3S)
You punch Jackal hard and he rocks back on his heels.
Attack roll: 18 hits
Damage save (DC 16): 8 (VP to reroll becomes 15) fails (1S)
Jackal rears back before raking his claws at your stomach. You barely manage to turn to avoid the blow. He's obviously trying to kill you. Had that hit you, you'd have been split in two.
Attack roll: 14 misses
Raisa is up.