Morgentaller District
Lynn Jenkins
You quickly realize things are happening beyond your understanding as X12 completely ignores you.
"You should not be here," Majors says shortly at you. It's obvious to you that she knows X12 in some regard, not a positive one, and there is something in her body language that tells you that coming inside may not have been the best move. Having worked with the police before, you are rapidly coming to the conclusion that she is not operating as an officer at this particular moment.
You got a sense motive on her of 27. She may not be entirely willing to let you leave having seen what you've seen.
The Battle
Initiatives: Captain Majors 27, X12 14, Lynn Jenkins 9 (heckuva roll to get a 1 on)
The smell of burning flesh starts to become apparant as Majors grips her weapon. The handle appears to contain the power source and that power source is obviously being overloaded and is burning into her. Electricity crackles up the shaft to the tip as she jams the tip into X12's stomach.
Attack roll of 27 (rapid strike) hits. The damage you've suffered subtracts two from your damage save, but you get a save of 26 versus DC 31. You suffer another stun hit.
X12
As you get struck again, you are momentarily happy you've built up a resistance to electricity recently. And it apparently jogs your memory.
The escape went flawlessly. Despite the others resistance to bringing you, your fathers favorite, Directive 7 had been unwavering. However, it resulted in far from the freedom you envisioned. She had locked you in a room somewhere in a remote region and then left with the others. Your fathers men had found you before she returned and loaded you into a van.
Directive 7 had not abandoned you, however, and easily overpowered the men, 'rescuing' you and taking you to New York. You were stunned to find the two of you meeting with the same telepath who had a hand in programming you. The reason for you being here was soon apparent; your mind would be wiped clean of all your memories, but the connection to your father would be left. The others had that connection severed; your father would not be able to track them. You were to be a decoy to protect all the others.
Based on the fact that your father only shows real interest in you, to the point of obsession, the plan should keep him sated so that he doesn't look for his other 'failed' experiments. Out of both sense of duty and guilt, you agreed to participate, though it was made apparent you had no choice in the matter.
The doctor had been 'released' from service to your father as a result of the escape and had gone into hiding. He had obviously suffered greatly, however, as his eyes were now ruined. You offered to heal him, but Directive 7 refused to allow it. He would be protected by her and the others, but his suffering was earned.
You woke up with no memories, cold, in the snow, with a plow bearing down on you.
The Battle
Another immense shock courses through X12 as Majors jams the end of the rod into the base of his chin. Majors' forced overload of the stun rod causes it to explode in her hand, quite violently at that. X12 topples over stiffly, his eyes glazed over.
Attack roll of 25 (rapid strike) hits. The damage you've suffered only subtracts two from your damage save because the other stun hit was just suffered, but you only manage to get a 16 versus DC 31. You suffer another stun hit and are knocked out.
The officer's palm is blackened from handling her stun baton. The explosion has left her fingers and wrist badly bloodied. Despite her injuries, she reaches for something inside her jacket as she turns towards Lynn.
The psychic has managed to make it to his reception desk, while the albino woman seems to be hyperventilating. In fact, you are having some trouble breathing. Your hair is pulled everywhich way, like if you are in a convertible. The air is being sucked out of the area, though it hasn't affected you negatively... yet.
Condition Summary:
X12 - 4 stun hits, unconscious, 1HP used
Lynn Jenkins - broken wrist (for flavor only; no effect)
Captain Majors - 2 lethal hits
Mark Jasman - 1 stun hit