[EPIC] Out of Character II (No more slots!)

Tell you guys what, I'm going to re-work the mechanics of the game tonight. Shouldn't take TOO teribly long, and once it's done everything will be more clear.
 

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I'd be interested. I'm afraid I'm a little hazy on this "CLVL + ELVL - PLVL = Total Equivelent Character Level (ECL)" thing.

If I were, for instance, to play a human, would I get 60 points from which to buy my ability scores? That seems rather incredible!
 

Velenne said:
I'd be interested. I'm afraid I'm a little hazy on this "CLVL + ELVL - PLVL = Total Equivelent Character Level (ECL)" thing.

If I were, for instance, to play a human, would I get 60 points from which to buy my ability scores? That seems rather incredible!
Yep, and it's intentional. If you wanted to play a level 20 Breton Cleric, for instance, there would be two ways you can go about it. As it's ECL+1, you can take a 48 point buy, and start at level 20 (and ECL 20), or you can sacrifice a single level (making you level 19) and maintain the 60 point buy.

Basically, I tried to make a mechanic that 'forces' your characters feats/ability scores/ECL all to remain at 20 (so there are no epic feats until you gain your first level), while allowing you to choose different races and classes in such a way that you can do as you please. It 'seems' complicated, but you can ignore the CLVL+ELVL-PLVL=ECL. I'm just trying it out, and hopefully it works better than my old HD=ECL for determining feats and ability score bonuses.

Basically, make any character you want this way. You could play an +6 ECL race with 20 character levels if you want, but since you only have 12 points for point buy, I subtract 6 levels for your equivelent character level (bringing it down to 20 again).
 



creamsteak,

As much as I want to be in this, I think I'm gonna have to drop out. I still can't come to grips with the character I was working on and frankly, I've joined too many games since then to keep up with an epic level character.

Apologies,
Keia
 

Victim said:
Is it acceptable to shuffle item properties around? For example, to have Vest with an ability that normally goes with an amulet? I think I've only gone up the item creation difficulty ladder - turning an amulet into a ring - or kept the item as a Wonderous item - as above - so I'm not trying to get everything with Craft Wonderous. Actually, my character can't create items anyway, but I wouldn't want to set a bad precedent.
Yes, that's suitable. Have your gauntlets of charisma and what have you. The only thing is, Rings must remain rings. You can take the cloak of charisma type bonus and apply it to a ring, but you can't take a ring of regeneration and apply it's bonus to a girdle.

Amulet of Mighty Fists +5 (Sword and fist) 150k - +5 enhancement bonus to unarmed attacks

Yes.

Bracers of Striking (Magic of Faerun): improved unarmed strike, can add special weapon properties as a blunt double weapon - 1310 gp, plus the cost of weapon properties as a double weapon.

Yes.

The Arcane Blasting weapon property (BoEM 3) +3d6 force damage per hit, +4 equivalent power.

No.

Some awful Iajitsu Focus boosting headband. This skill is, IMHO, very different from other skills and thus probably should have a different price structure than other skill boosters.

Let's see... I agree it should be an option. Note my points on Iaijutsu being a restricted skill to all classes but the Monk and Samurai. I'd say, as it's going to cost sufficiently more. First off, since it's a restricted skill, a wizard/sorcerer or whatever kind of crafter is going to need levels in either Samurai or Monk, and a caster level sufficient to create the item. This really makes it next to impossible to find someone with more than a +5 in ranks in the skill, and the cost would be a little inflated. a +5 bonus item will cost the bonus squared * 500, for a -not too horrible- 12500.


Improved Boots of Speed with more uses per day and with Striding and Spring properties.

Do you know how to do this on your own? There's a method (covered primarily on page 242 of the DMG) concerning stacking bonuses of different types. All I know is, this would require you to do the official math and present it to me. For now, it's No, till you show me your work ;).

An improved ring of sustenance that eliminates the need for sleep - intelligent items can have this ability.

Oh no, I wouldn't dare let that in. That's 33% of the fun!

An item based off Combat Prescience for an insight bonus to attacks.

insight bonuses are 'odd' bonuses... so I think that means they cost more. You can figure out the cost using the DMG, just give me your math, I'll check it, and then OK it if it's right.

Adding skill bonuses or other existing item abilities to other items for 2x cost.

Yeah, sure, as long as you are following the guidelines presented in the DMG -your good.

Also, how much Epic type DR will we be facing. Based on the ELH, I'd almost assume that Penetrate DR is a must have feat for fighting types, because characters of mid-20s level will have significant difficulties scrapping up good enough weapons and while holding on to their old items.

Now now, I won't be telling any crazy secrets. You do realize that you only start with an ECL of 20, so you can't 'start' with Penetrate DR, but it would be a good choice most likely when you gain your first level.
 

Sulli said:
would i be able to use the poket gurimour arcane or spell and spellcraft
Um... No, although Grimours do exist as a form of magic in the campaign setting, it's long forgotten. I'm not sure about the rest of your sentence.
 

Keia said:
creamsteak,

As much as I want to be in this, I think I'm gonna have to drop out. I still can't come to grips with the character I was working on and frankly, I've joined too many games since then to keep up with an epic level character.

Apologies,
Keia
K, always good to post that rather than ignore it.
 

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