WalterKovacs
First Post
Yeah, I gotta agree that the 4e fighter is not the simplest of classes. I'd say that would either be the 4e ranger or the 4e warlock. And, really, I'd give the nod more to the warlock. Very straight forward powers, not a whole lot of reactive powers, and most of the effects are pretty much straight damage, depending on the build.
I'm still not really convinced we need a "training wheels" class. If you start small enough, and then grow complexity over the course of the campaign, any class can be a "training wheel" class.
If anything, I'd say that generally strikers are the "simple" role.
Leaders need to pay attention to their party, tracking hit points and finding the best use of bonuses. They also have immediate actions to enhance their allies so they have to pay attention during other people's turns.
Defenders need to pay attention to their party and the enemies, seeing who needs protection, and using immediate actions to keep their enemies attention and hamper their movement.
Controllers need to pay attention to their own party (in terms of targetting for bursts and blasts) as well as their enemies. Their job is to be an anti-leader to the enemy, applying status effects to hinder the opponent's and help their allies.
Meanwhile, strikers, for the most part, have to keep themselves alive, and kill off their prey, making for the most focused of the classes. There are some exceptions (specifically the sorceror who is an blasting/bursting striker) but most go after a single target and take them apart piece by piece.