Dave G
First Post
For the sake of the game, I highly recommend putting away the alignment of your characters. In the name of a group of people getting together and having a good time, let the stupid stuff go. Are people going to do things that in your opinion your character would not agree with? Yes. Do you have to take action or comment upon every single possible slight to your character's sensibilities? No.
Fantasy gaming, in fact gaming in general. breaks down when too much realism comes into play. this is about a collective suspension of disbelief. I think one of the big problems in D&D is the morality questions. One of my past DMs in order to quell this discussion simply stated that the evil races have the evil gene. That is to say, the women and children are evil too. All of them will do what they can to hurt civilized folks, if not today, then tomorrow or next year.
Did we use that as an excuse to slaughter defenseless opponents who proved no threat to us? No. But it meant that in the heat of battle, we weren't going to bog down into an argument between characters.
In my experience, more often than not, arguments between characters end up being arguments between players. Nothing ruins a good time at the game table faster than someone who simply refuses to let something go!
We're dealing with a game that creates all kinds of conflicts with traditional morality. If we try to use our own moral senses in a fantasy world, we only end up doing serious harm to the integrity of the game. We're here to have fun. If you like arguing with friends (and some people do!) please for the love of dog, just do it some other time than when you're at the table.
Some people like games with a lot of character conflict. I loathe them. Realism is not the issue. Having fun is.
Fantasy gaming, in fact gaming in general. breaks down when too much realism comes into play. this is about a collective suspension of disbelief. I think one of the big problems in D&D is the morality questions. One of my past DMs in order to quell this discussion simply stated that the evil races have the evil gene. That is to say, the women and children are evil too. All of them will do what they can to hurt civilized folks, if not today, then tomorrow or next year.
Did we use that as an excuse to slaughter defenseless opponents who proved no threat to us? No. But it meant that in the heat of battle, we weren't going to bog down into an argument between characters.
In my experience, more often than not, arguments between characters end up being arguments between players. Nothing ruins a good time at the game table faster than someone who simply refuses to let something go!
We're dealing with a game that creates all kinds of conflicts with traditional morality. If we try to use our own moral senses in a fantasy world, we only end up doing serious harm to the integrity of the game. We're here to have fun. If you like arguing with friends (and some people do!) please for the love of dog, just do it some other time than when you're at the table.
Some people like games with a lot of character conflict. I loathe them. Realism is not the issue. Having fun is.