helium3
First Post
Thondor said:So to gain additional spells you could have to Travel 900 days ?!?! (max for additional 9th level spells) That's way to long, you shouldn't have to travel for years to get spells the most should be a few months. The maximum you should ever have to travel in possibly 9 months, I'd suggest cutting it down to levelXd20 or levelX3d10 for more average results.
How bout natural 20's are automatic crit's whereas those with more range have to beat the AC?
Finally I really like the rogue changes and the poison concepts, however I personally would cut lenght in half if one save was made and full lenght for two failed saves. Instead of doubling the length on 2failed saves
Why does having to travel for 900 days to get a 9th level spell matter? Can't the DM just wave his or her hand and say the time passes without incident and that it's 900 days later? I agree that it would suck if the character was somehow penalized by this rule. But if it's 90% flavor, what's the big deal?
The critical threat changes are just plain broken.