Evaluate my House Rules--Now with Law/Chaos Removal Juicy Goodness!

Thondor said:
So to gain additional spells you could have to Travel 900 days ?!?! (max for additional 9th level spells) That's way to long, you shouldn't have to travel for years to get spells the most should be a few months. The maximum you should ever have to travel in possibly 9 months, I'd suggest cutting it down to levelXd20 or levelX3d10 for more average results.
How bout natural 20's are automatic crit's whereas those with more range have to beat the AC?
Finally I really like the rogue changes and the poison concepts, however I personally would cut lenght in half if one save was made and full lenght for two failed saves. Instead of doubling the length on 2failed saves

Why does having to travel for 900 days to get a 9th level spell matter? Can't the DM just wave his or her hand and say the time passes without incident and that it's 900 days later? I agree that it would suck if the character was somehow penalized by this rule. But if it's 90% flavor, what's the big deal?

The critical threat changes are just plain broken.
 

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werk said:
So on weapons with a greater crit range, like a rapier...you'd house rule that an 18 is also insta-crit?

The critical threat changes are just plain broken.

Gee, Haste being 2e isn't a problem for people, but weren't criticals like this in 2e too? :confused:

Anyway, thanks for the pointers on the other rules.
 
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helium3 said:
Why does having to travel for 900 days to get a 9th level spell matter? Can't the DM just wave his or her hand and say the time passes without incident and that it's 900 days later? I agree that it would suck if the character was somehow penalized by this rule. But if it's 90% flavor, what's the big deal?

The critical threat changes are just plain broken.
Three years is a bit too long for a DM to raise his hand and say time passes. I think the events of my campaign would be over in that amount of time.
 

DonTadow said:
Three years is a bit too long for a DM to raise his hand and say time passes. I think the events of my campaign would be over in that amount of time.

Uh, riiiiight. This is really high level, so IMC the PCs might actually have that kind of time to kill.
 

VirgilCaine said:
...but weren't criticals like this in 2e too?

Core 2e didn't have criticals.

The Players Option series introduced them, but I don't think they worked like you are suggesting (although I can't remember exactly how they did work).


glass.
 

VirgilCaine said:
Uh, riiiiight. This is really high level, so IMC the PCs might actually have that kind of time to kill.
What do you mean by really high level? I can't see the corelation between high levels and time passing. Do the characters get together every three or four years and reminence?
 

Back to the critical always confirming. That effectively takes the chance to hit out of the equation some of the time. With a normal critical, making the threat roll almost always hits because it's so high, and it's jsut a "did you get eh 1 in 20" (or whatever, based on crit range), and then the second roll is a "real" to hit. This avoid that.

Think of it like this: Two characters with a scimitar, PHB weapon with a 18-20 threat range. Facing a monster with a high AC.

One is a pure fighter, and needs a 12 or higher to hit. The other has levels of a bunch of classes, and needs an 18 to hit.

The fighter will hit on 12 or up, but only crit on an 18 or up, so they critical on 1/3 of their attacks. The other needs an 18, 19, or 20, which is also their threat range. They get a critical on EVERY HIT, while the great fighter only gets that a 1/3 of the time.

Damage wise, the fighter who hits three times as much will only be doing twice the damage. It really erodes the bonus of having high BAB.

Cheers,
=Blue
 

DonTadow said:
What do you mean by really high level? I can't see the corelation between high levels and time passing. Do the characters get together every three or four years and reminence?

What I mean is, that by that high of a level--8th level spells--I would have transitioned out of the usual adventuring campaign structure into a more political-landowning-duchy-ruling-Brithright type game, with adventures coming up every so often when much more powerful threats appear.
 

VirgilCaine said:
What I mean is, that by that high of a level--8th level spells--I would have transitioned out of the usual adventuring campaign structure into a more political-landowning-duchy-ruling-Brithright type game, with adventures coming up every so often when much more powerful threats appear.
It still seems very limiting to be a spellcaster at higher level, whereas others get new abilities nearly instantly I have to travel halfway around the world to learn dicenegrate.

I could se it now. A fighter showing off his new two-hand weapon fighting abilities and greater cleave.
"Look what I can do, Look what i can do,"
"Shut up and help me get to this damn shrine" :D
 

Blue said:
Back to the critical always confirming. That effectively takes the chance to hit out of the equation some of the time. With a normal critical, making the threat roll almost always hits because it's so high, and it's jsut a "did you get eh 1 in 20" (or whatever, based on crit range), and then the second roll is a "real" to hit. This avoid that.

Think of it like this: Two characters with a scimitar, PHB weapon with a 18-20 threat range. Facing a monster with a high AC.

One is a pure fighter, and needs a 12 or higher to hit. The other has levels of a bunch of classes, and needs an 18 to hit.

The fighter will hit on 12 or up, but only crit on an 18 or up, so they critical on 1/3 of their attacks. The other needs an 18, 19, or 20, which is also their threat range. They get a critical on EVERY HIT, while the great fighter only gets that a 1/3 of the time.

Damage wise, the fighter who hits three times as much will only be doing twice the damage. It really erodes the bonus of having high BAB.

Cheers,
=Blue
I've always liked the drama that comfirming crits bring to the game. In every game i've run or played in, it's an added drama when someone when someone rolls that 20. It's like seeing someone you know get on a game show.
 

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