| 
| OOC: | Halleck L10 Update Completed. next level, first PP eva! Please don't kill me, GM. | 
 | 
 
 
[sblock=Note to other Players: Bravura]
 Halleck has the 
Bravura Presence:
 
When an ally who can see you spends an action point                                       to take an extra  action and uses   the        action    to      make    an         attack,     the        ally   can       choose to     take      advantage  of   this       feature       before        the    attack        roll.       If the ally       chooses    to  do    so     and    the   attack     hits,    the        ally  can         either   make  a      basic     attack  or      take   a  move         action    after      the     attack as  a       free       action. If     the          attack  misses,      the    ally      grants     combat         advantage    to  all            enemies   until  the      end   of  his   or     her    next      turn.
  
Melee characters might also want to save their AP until I hit  with 
Withering Courage, so they can double dip on the +5 damage bonus.  
 [/sblock][sblock=Note to other Players: If you miss on something REALLY important]
  Halleck has daily power 
Unintended Feint:
  
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA. 
  
But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it. 
[/sblock][sblock=Action Block, Mini-Stats]
       [sblock=Action Block]
  
Minor: N/A
 Move: Shift to U12 (
+1 to AC / Ref)
 
Standard: Vicious Mockery  
- Target1: Abomination
- Attack1: 1d20+13=26  vs Will
- Damage: 1d6+7=11 psychic damage
- Effect:  target takes a -2 penalty to attack rolls until the end of your next turn
 [sblock=ignore]Brash Assault
 
- Target: Dwarf
- Attack: 1d20+15=16 +2(CA)=18 Miss
- Damage: 1d8+8=0
- Effect:                                  Against   the  target         of     this       exploit,  you      gain a             bonus     to                    defenses                              equal  to       your               Charisma              modifier      (+5)         until    the      start        of      your                  next                turn          (due       to         Feat).     The            target    can          make a          melee          basic                attack               against               you      as  a      free             action       and    has         combat                    advantage         for          the              attack.  If             the     target      makes                           this          attack,       an  ally      of    your               choice                   within 5                  squares    of    the             target      can                make a       basic              attack                  against        the         target as          a         free           action   and         has                  combat                 advantage      for   the                 attack.
REMOVE WITH NEXT BRASH ASSAULT[/sblock]
 [/sblock][sblock=Halleck Stat block]
Viscount  Ambrose Halleck - 
Male Half-Elf                    Hybrid Warlord/Bard 10
           Initiative: +5,
 Passive Perception: 17, 
Passive                         Insight: 19
       
Defenses:
           AC: 27, 
Fort: 22, 
Reflex: 19, 
Will: 24                        --  
Speed: 5 (-1 Pen from armor)
           
           
Vitality:
           HP: 70/70, 
THP: 0/14 Bloodied: 35, 
Surge                       Value: 17, 
Surges    left: 9/9
           
Action Points: 0
/1, 
Second Wind: not used
           
Languages:
           Common, Elven, Goblin
           
Basic Attacks:
           
 Basic                         Melee Attack:
 Basic                         Melee Attack: +15 vs AC - Harmonic  Spellblade     Longsword 1d8+8
           
 Ranged                         Basic Attack:
 Ranged                         Basic Attack: N/A
           
     
Properties:
     On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: 
resist 3 to ongoing damage
Superior Will Feat: 
If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
           Powers:
At-Will: Brash                             Assault, Vicious Mockery, Cloak of the Walking    Wounded      Second Wind, Boot of the Fencing Master shift, 
           Encounter: Righteous Brand, Inspiring                                                                    Word,  Majestic Word,       Shout          of           Triumph, Diabolic          Stratagem,               Withering             Courage,                 Divine   Challenge,      Battlefront         Shift,  Boots of      the                        Fencing  Master        Enc, Benefactor Armor  Enc,  Recoil           Shield  Knockdown               Immediate      Reaction
           Daily: Stirring Shout, Stand                                  the          Fallen, Heroic         Effort,      Song of Discord, Canon    of               Avoidance,  Unintended Feint, Harmonic                   Spellblade   Boon, Benefactor   Armor Daily,
 
Weapons:
      Harmonic Spellblade Longsword +1
         
 
Skills:
      Acrobatics +4, Arcana +5, Athletics +12, Bluff +11, Diplomacy +19,                                        Dungeoneering +7, Endurance +11, Heal     +11,         History     +5,         Insight     +9,                Intimidate  +15,        Nature +7,     Perception   +7,       Religion      +5,      Stealth     +4,                  Streetwise +11,   Thievery  +4
         
         [/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
     1. 
Thorkelson, a bald, tattooed man,                                        entered the hangman's tavern and    recruits         Halleck     and       Vimak     for  a       job.             Thorkelson,       needed some       protection  at    the       docks,     but         apparently      had      some        sinister    other       motive,       since he  used      drinks       from  the    bar     to     drug            Halleck and       Vimak.   
 
 2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating, 
 
 3. Get approached by the bandit leaders, who have two girls that look                                  exactly like that one we want. The real   girl    is           revealed,     and          natural,  a     fight   breaks    out.   After   we       smash the   goons,    their           leader,  Hank    the   Tank   comes  out.      And,   eventually, Hank      gets      killed. 
 
 4. Get the real mission: deliver Lerrick to brother Buchta, so he can                             remove the mark of Trogdor from her forehead.   The      mark    is    in           indicator      to all that Lerrick   has   been    chosen   to  be       sacrificed  to       the dragon          Bosch. Your    quest as   of  now  is  to     provide safe     passage        for  Lerrick    to       brother   Buchta so   that    he  can  perform      the   ritual.      This   includes    taking  
her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence. 
     
 5. Delivered Lerrick, performed the ritual, saved the day. However,         discovered an evil dragon named Bosch who wears a necklace which  makes        him a juggernaut. Halleck carries a shield which should  counter   this      effect. Adventurers now must stop the dragon.
 [/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
 2. Fight in tavern vs statues.
3. Kick Statue butt. 
[/sblock]1. Wait at Tavern.
 
        [/sblock]
     [/sblock]