(( First we state that 'Failure' was not a living weapon. Someone decided it'd be neat to try to wrangle it, which was relatively crazy. It was left alone in it's own planet where it couldn't reach anything at all for a reason.
I *don't* think that such creatures should be able to be killed in a single post, mostly because such 'epic creatures' help to define the setting we are working to create. Just because it's mortal doesn't mean it's power *shouldn't* be on-par with a demigodling. Such things must come from somewhere.
I don't believe rolls for mundane things should ever be necessary. If I want a massive temple on Prime II, Moss creates it. Bam.
When it comes to battle and conflict between Gods, rolls should only be necessary if there is a disagreement. Now, we all want our characters to 'succeed', but we shouldn't support this at the cost of story. Story is most important.
Casting spells (even on mighty scales) and creating life shouldn't require a check. Nor should creation of life. I'll repeat my points from earlier - unless two players would see the story travel in different directions as a result of the conflict, no dice should be involved. This is creating a world, not raiding a dungeon. We don't have opportunity for failure, just different opportunity for varied success.
What we SHOULD do is simply create a statute of limitations that apply to ALL deities. For example, Moss cannot simply will every single mortal out of existance, just as Endovior cannot simply will every plant in the multiverse into flame. It's just not neat.
What we've seen in the First Godling War is what we should NOT encounter again. Elimination of everything we've worked to create should not come to pass again. Change, yes. No more resetting.
Also, I propose someone - Shara, in particular, as Shara seems to be taking over an overdeity - put into effect the Laws of Physics and insert earthen chemical properties into the universe. This way something like the CO2/O2 act that Moss pulled won't happen again.
I propose we also pay more attention to the mortals than the melees between Gods, mostly because if this is ever to be used as a campaign setting, what happens on the ground is going to be what matters. If that's no longer a goal, and instead it's become 'Hey, look what cool thing I can do', it's just not going to be very interesting.
We should decide on one planet to use primarily, or create a way for the planets of the sentient races to be accessed by individuals from any given planet.
We should decide how advanced the races are right now, and how advanced we want them to be in the future.
Gods are claiming the ability to murder other gods, and then they're being shrugged off. Godmoding on either end - it's a bad thing, even in deific roleplay. Stop it. Ability to kill off gods should be determined OOC beforehand.
I haven't posted primarily because I've been absent-minded lately, but I come back to see that still simple God against God squabbling continues.
I apologize for how stream-of-consciousness this whole hting has been. ))
Not much has happened to illicit a response from Moss. His child, Failure, was slain - but in the end, what was Failure other than *hunger* epitomized? It was merely a central outlet for desire made mortal. Envy and greed strike the souls of mortals, flora and fauna, across the universe and Failure dies. Moss despairs, but does not weep. He continues to slowly cultivate the symbiosis between Plantae and Aelf on Prime II.
And on Prime III? Well... his effects there are so subtle as to be practically invisible.