ThirdWizard
First Post
Numion said:D&D is not like a girlfriend, so your analogy doesn't work at all.
D&D is more of an orgy![]()
Bad! Bad Numion! Bad mental image!
Numion said:D&D is not like a girlfriend, so your analogy doesn't work at all.
D&D is more of an orgy![]()
Wolv0rine said:Man, talk about a series of pissy replies.
So the guy has some standards he's looking for in a game, so that makes him a nancy?
Good lord, I think Planescape is the concept of someone who was too 'special' for the short bus, and psionics in fantasy is a sure sign someone's a little bit of a twit. What's that mean?
But I honestly can't understand the lynch-mob that's building over it.
Pierson_Lowgal said:DnD is a cooperative game, and I think it works best when the group figures out what kind of game they are going to play before deciding what to do.
The GM should explain his dragon idea with the players before he starts really writing adventures and committing his time to this dragon campaign.
Wolv0rine said:Man, talk about a series of pissy replies.
You realize that this is about the same thing as saying "My friend complains that he doesn't have a girlfriend. But when I tried to set him up with one girl, he said he found her physically repulsive and didn't want to go out with her, and I tried another girl and he said he didn't like her attitude and they didn't get along." and suddenly people are replying "If he wants a girlfriend so much he complains about it, he should take the girl you offer him regardless of whether he thinks she's a pig, or a raving bitch". So the guy has some standards he's looking for in a game, so that makes him a nancy?
tzor said:I'll second the notion that D&D is not like a girlfriend. Given a DM I know and like ... I'll try anything once! Can't say that about girlfriends.
I thought this was going to be something different from the thread title. I once played in a game a long time ago with a player who was culturally into the macho thing and the notion that guys are superior to gals. He was playing a paladin. The other player, a gal, was also playing a paladin. His character failed a check at one point and her character didn't so when she tried to correct him, he personally got upset and got literally into an OOC argument. She really wanted to leave the game after that, because it was not fun to have people not take you, the player seriously because of their gender, but it was him, so upset by the thought of having a female question him who actualy quit the game.
wayne62682 said:I think this brings up an interesting issue: The game is supposed to be about cooperation.. but where is the line drawn? If you have a group with 5 people: DM and 4 players, and three of those players want to play one type of game (we'll say high, LotR-esque fantasy) and the fourth doesn't like that type of game and wants to play a dark, gritty borderline-evil game instead, who wins out? Should the fourth person be told to suck it up or bow out since the majority wants to play something else? Or to be fair to everyone should they play the dark, gritty campaign (assuming that the other three aren't adverse to playing it, it just wasn't their preference)? Or should they keep discussing things back and forth ad infinitum until they (hopefully) find a type of campaign that all of them would like? If you want to be fair, what if you have the same situation? One person doesn't want to play a dark, gritty campaign.
In short: Where is the line drawn between "This is a cooperative game between friends and we should agree on something" and "We cannot agree on any one thing, so who has to be upset because we aren't playing what they want?". I've had an entire group split in two over something like this, because we had people who adamantly would not play a certain genre of game, but the rest of us wanted to (and voted to play it).