This is precisely the source of confusion. Why this but not that?Necromancy probably should have been put in the DMG as well.
This is precisely the source of confusion. Why this but not that?Necromancy probably should have been put in the DMG as well.
10 points to Gryffindor for @Mouseferatu 's pun. . . .
"Gryffindor?" Why the unholy heck would the Sorting Hat put the Mouse in there? (I mean, not to slander nor try to characterize Ari's naturral allies and friends, of course.)
I'd second that, but the Death domain in the DMG is likely not really suitable for a good/neutral god of death. We'll need a different domain for Osiris, Kelemvor, Raven Queen etc.
This is one of the more "meta"/"multiverse" things I worry about with 5E, which is that there seems to be a very unwelcome (to me) return to 3E-style "Evil = Necrotic/Negative Energy" as a game percept rather than a setting one-type laziness, and the idea that killing a dude by doing 8d8 Necrotic damage to him is somehow "worse" than by doing 8d8 Fire damage, which gives me such bad eyeroll-itis that I fear for my sight.
And if it wasn't worse, then you might get other people disliking the idea that everything just works the same, just different labels to stuff that isn't very different at the end, what a bland game... WotC designers are trying to make the game interesting both functionally and narratively. Putting back some flavor and story into D&D is a major design goal for 5e. Still, none of us gets everything as we would like, neither functionally nor thematically/narratively. What you don't like, you have to change it up just like the rest of us. At least the options abound, and the framework is designed to be easier than ever to tinker with.
It makes the game more bland and trite, when Good Clerics do Radiant, Evil Clerics do Necrotic, and worst of all, Neutral Clerics choose.
As for "options abound", well, they don't, not with this, at least.
Depends who you ask. A game where Good, Neutral and Evil Clerics have the same options is even more bland to me.
I'd like to have both good death deities and evil death deities. Sadly, only the latter will be in the game at launch. Variety costs space and design effort, and they just had to choose what is more indispensible first.
They are about to release 1000 pages of options. I'm sure each and every one of use need something that isn't there or is there in a form that's not what they want. And I'm also sure that 10000 pages of splatbooks wouldn't change it, since even in the late 3e years, most gamers would still talk about what should be different.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.