FreeTheSlaves
Adventurer
Somehow they go nuts. I reckon it has something to do with having 'evil' written on their character sheet.
The player tries to play a hard-edge antihero but at some point they have a brainfart. A hairbrained opportunity for doing evil comes up and they fail to resist the temptation to do it, no matter how inane.
Maybe they want to justify that word on the character sheet and fear losing it if they don't kick puppies.
Anyway before you know it they've burnt bridges that lead to the adventure and the charcter has to be ditched for whatever reason.
It would be refreshing to see a sane evil character... or simply play a one-off hairbrained evil adventure.
The player tries to play a hard-edge antihero but at some point they have a brainfart. A hairbrained opportunity for doing evil comes up and they fail to resist the temptation to do it, no matter how inane.
Maybe they want to justify that word on the character sheet and fear losing it if they don't kick puppies.
Anyway before you know it they've burnt bridges that lead to the adventure and the charcter has to be ditched for whatever reason.
It would be refreshing to see a sane evil character... or simply play a one-off hairbrained evil adventure.
