HeavenShallBurn
First Post
Heavenly Guardian Defense, they'll never be hit. Instead they'll parry and succeed.Truth Seeker said:But Sorry, the asteriod crack does not hold water. No EXALTED hit with one, will survive.
Heavenly Guardian Defense, they'll never be hit. Instead they'll parry and succeed.Truth Seeker said:But Sorry, the asteriod crack does not hold water. No EXALTED hit with one, will survive.
Lizard said:So, it's like the Serpentor of RPGs!
(Those who get that, take a 'Watched too much children's TV in the 80s' point.)
Truth Seeker said:And yes, it does sound that WOTC has taken cues from White Wolf, on the game 'mechanics' approach.
Dragonblade said:So which WotC designer/developer is the equivalent of Dr. Mindbender??![]()
HeavenShallBurn said:Heavenly Guardian Defense, they'll never be hit. Instead they'll parry and succeed.
Hey, the cartoon was for kids. The comics, on the other hand, rocked. I remember issue #49, the origin of Serpentor, vividly.Lizard said:So, it's like the Serpentor of RPGs!
(Those who get that, take a 'Watched too much children's TV in the 80s' point.)
... no matter how small she might be.Mourn said:A starting Solar can parry an asteroid falling from the sky on him.
Mourn said:A starting Solar can parry an asteroid falling from the sky on him.
hong said:This isn't much use if there aren't many falling asteroids around.
But Sorry, the asteriod crack does not hold water.
No EXALTED hit with one, will survive.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.