By the way, I'm new to enworld and posting on these threads, how do I get it to post with other people's quotes in the bubbles? I thought 'reply with quote" would do it,but it didn't.
Thanks for the tips, Danny. And David Howrey, did you used to write articles for Dragon Magazine? I recall your name from the late80s/early 90s era of the publication.
I agree it was lacking - it was the weakest of the otherwise excellent UK series, and U1, N1 and T1 are all better starting adventures, but it was better than much of the dross that followed in the mid-late 80s.
Whelp, that's how adventure products work: toolsets, not novels.So, I agree that looking back at this with a seasoned eye, the adventure is pretty cringeworthy and outright hilarious in places.
That being said, I remember running it as a young teenager, and we all had fun. I was already used to not being able to understand all the rules in the 1e DMG, so when I didn't understand something in the module, I just made it up! I think I decided that the nymph had been cursed to watch her lover sleep for years, and part of the curse was that she couldn't interfere. Waking the woodsman broke the curse. Easy fix, and still a fun RP encounter which was a big part of making me realize that non-combat encounters could be fun! I handwaved the whole sleep thing for the wererat ambush, because I was worried it would TPK my group of totally casual and non-optimized friends, and then I flat out ignored the part about the innkeeper knowing that they were actually wererats. "What, it was them!? I thought they were up to no good! Thank the gods ye weren't too hurt. Here, have an ale on the house." It wasn't even that hard or something that I agonized over. As it came up, if it didn't make sense I just sort of changed it.
In the end, I've always looked back fondly on this adventure as one that we had a lot of fun with. So I guess three cheers for bad adventures! They can still be a great time.