how are you going to get to 4 or 5? This is seriously weak sauce. They should have taken a cue from Level Up's Fatigue and Strife rules.I like the change quite a bit. Easier to implement and remember at the table, and granular enough to be used as currency for physical actions, if needed. And getting to 4 or 5 exhaustion is plenty punishing.
Well, we have no idea what rules are being implemented in terms of exploration or survival procedures. Without that, we have little guidance as to how much exhaustion will accumulate in a standard exploration scenario.how are you going to get to 4 or 5? This is seriously weak sauce. They should have taken a cue from Level Up's Fatigue and Strife rules.
Given the lack of exploration-based abilities in the new ranger, we might not be getting an exploration pillar at all mechanically.Well, we have no idea what rules are being implemented in terms of exploration or survival procedures. Without that, we have little guidance as to how much exhaustion will accumulate in a standard exploration scenario.
Funny you should mention that. I've been toying with a houserule ofr LU's Fatigue & Strife that would have them both going to 10 before you're "Doomed" and had a "kinder" progression - just so I could give it out more often without my players flipping the table.how are you going to get to 4 or 5? This is seriously weak sauce. They should have taken a cue from Level Up's Fatigue and Strife rules.
Sure, but that isn't related to the quality of the exhaustion rule, is it? If they don't properly support a new implementation of a rule, that doesn't mean the rule is flawed.Given the lack of exploration-based abilities in the new ranger, we might not be getting an exploration pillar at all mechanically.
I put a "laugh" on that, but I honestly don't know if I should laugh... or cry.Given the lack of exploration-based abilities in the new ranger, we might not be getting an exploration pillar at all mechanically.
this.Easy to apply. 2 level of exhaustion. -2!
After ten years I can even try to remember what is the penalty for actual level two of exhaustion.
EDIT - perhaps you are right. Rechecking I see it hits your save DCs.It was unbalanced towards various classes.
IF you were some dumb fighter with 4 skills total or a spellcaster, you would not care for exhaustion level 1.
If you were Scout Rogue or similar heavy skill build, you might just got to sleep as you got hammered by 1 level of exhaustion.
this affects all characters almost the same.
how are you going to get to 4 or 5? This is seriously weak sauce. They should have taken a cue from Level Up's Fatigue and Strife rules.
Do you see any indication WotC would do such a thing? Players like the whack-a-mole healing. WotC wants players to get what they want. They seem to me unconcerned about the consequences.Easy. Have a sidebar in the PHB next to death saves that replaces the default wacksmole healing enabling mechanic with 3.x style* death at minus ten with bleeding out and damage beyond zero imposes a exhaustion point per point.
Having it in the PHB is important because 5.5 can't continue with almost every option making pcs more powerful in the PHB and the DMG containing the ones players will fight being made somehow weaker. The DMG can contain guidance about using that sidebar.
*yes I know earlier editions had something similar as an option somewhere but I can't remember what if any differences it had.
It is not incumbent on WotC to put special rules in special places just so DMs can avoid "feeling bad" about telling their players what rules they are choosing to use in their campaign.Easy. Have a sidebar in the PHB next to death saves that replaces the default wacksmole healing enabling mechanic with 3.x style* death at minus ten with bleeding out and damage beyond zero imposes a exhaustion point per point.
Having it in the PHB is important because 5.5 can't continue with almost every option making pcs more powerful in the PHB and the DMG containing the ones players will fight being made somehow weaker. The DMG can contain guidance about using that sidebar.
I've been contemplating having spells like Revivify, Resurrection, Reincarnation, and True Resurrection gave the recipient a level of Exhaustion. Being killed and returned to life seems like a harrowing experience.If they don’t add an official rule that going unconscious gives you a level of exhaustion, I will absolutely be house-ruling that.
One of my top wishes for 2024 is that dropping to zero becomes something players are more afraid of.
Yea I do. Someone at wotc mentioned that the new dmg was going to have better guidance for new GMs & between things like the new barskin or the various newly codified actions there looks to be a shift towards furthering that with rules that serve the GM's needs in running the gameDo you see any indication WotC would do such a thing? Players like the whack-a-mole healing. WotC wants players to get what they want. They seem to me unconcerned about the consequences.
Wotc makes the game & its rules, it has nothing to do with willingness to "talk" with players... what are you talking about? Just like a casino it's absolutely imperative that they structure things in a way that doesn't give the gm/dealer an aura of improper behavior when simply attempting to full their role. The same would apply to the referees in any professional sport & the associated rule making body (fifa/nfl/ncaa/etc)It is not incumbent on WotC to put special rules in special places just so DMs can avoid "feeling bad" about telling their players what rules they are choosing to use in their campaign.
If (generic) you are a DM and you want to run your game with less whac-a-mole healing and you have a special system you want to use to do so... then step up and tell your players that's what you're doing. They'll either go along with it, choose not to play, or want to discuss it with you and figure out why you're doing so. At which point (generic) you will have to defend your decision. Which is exactly what you should be doing any time you decide on which rules of the game you are going to play with. Own your decision and defend it.
The one thing you shouldn't do (and WotC is under no obligation to make it easier for you) is to just point to the PHB and say "Oh, well, you know, I don't WANT to make this game feel more difficult for all of you, but you know, these rules are right up here in the Player's Handbook and I'd like to give them a try... and because they're here in the Player's Handbook, then you know, all you players should be okay with giving them a try too. It's not me! No, no! WOTC put these rules here in the PHB! So blame them if you don't like it!"
Stop trying to make WotC be the "bad guy" because (generic) you are unwilling to actually talk with your players and tell them what you want to play.
how are you going to get to 4 or 5? This is seriously weak sauce. They should have taken a cue from Level Up's Fatigue and Strife rules.
To be fair, I complain when 5e doesn't do it like Level Up too.I wish I had one dollar for each time you complain that OneDnD doesn't do it like LevelUp...
It is not incumbent on WotC to put special rules in special places just so DMs can avoid "feeling bad" about telling their players what rules they are choosing to use in their campaign.
If (generic) you are a DM and you want to run your game with less whac-a-mole healing and you have a special system you want to use to do so... then step up and tell your players that's what you're doing. They'll either go along with it, choose not to play, or want to discuss it with you and figure out why you're doing so. At which point (generic) you will have to defend your decision. Which is exactly what you should be doing any time you decide on which rules of the game you are going to play with. Own your decision and defend it.
The one thing you shouldn't do (and WotC is under no obligation to make it easier for you) is to just point to the PHB and say "Oh, well, you know, I don't WANT to make this game feel more difficult for all of you, but you know, these rules are right up here in the Player's Handbook and I'd like to give them a try... and because they're here in the Player's Handbook, then you know, all you players should be okay with giving them a try too. It's not me! No, no! WOTC put these rules here in the PHB! So blame them if you don't like it!"
Stop trying to make WotC be the "bad guy" because (generic) you are unwilling to actually talk with your players and tell them what you want to play.