With an Intelligence score of 22. I imagine that Energy Missile will be errata'd to only boost the DC by 1 for every 2 PP spent (like all the other damaging powers), which knocks the DC down to 23.Mr. Kaze said:A carefully crafted 8th level Kineticist I rolled up can, by rolling a concentration check of 2, unleash 10d6 worth of electrical whup-@$$ on up to 5 targets in a 30' cluster up to 200' away (and take a 5' step). There will be a reflex save allowed... at DC 27. Power penetration check would be at +12. And that's using a 2nd-level power, Energy Missile.
Mr. Kaze said:A carefully crafted 8th level Kineticist I rolled up can, by rolling a concentration check of 2, unleash 10d6 worth of electrical whup-@$$ on up to 5 targets in a 30' cluster up to 200' away (and take a 5' step).
Mr. Kaze said:Well, I've already bought it so I have to say that "Yes, I'll get it." But be warned that it's grossly overpowered...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.