Experience II OOC Thread

Heighten Spell is good for all spells, which have a save, that negates the effect (i.e. Hideous Laughter, Slow). Empower Spell is particularily good for Ray of Enfeeblement and False Life, because the fixed portion of the effect is also multiplied (i.e. Ray of Enfeeblement deals a Str penalty of (1d6+5)x1.5 then. Lightning Bolt is also good with Empower Spell. Magic Missile works well, too, if you need more Force damage.

Bye
Thanee
 
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Paxus Asclepius, please take a look at Guasho for a final check and authorization of the character.

I think the only thing left is the language Azcan, marked in red.

Now I can lay back and wait for a happy arrival of the party.
:cool:

You are all invited to hurry up :p
 
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Tor: Guasho will have had absolutely no peaceful contact with any culture other than his own. He will, in fact, not know anything about any cultures except those which immediately border on his, and very little about them; this means, particularly, that he will never have heard of Thyatis or the Thyatians, or indeed of any of the cultures the PCs come from. The only language he speaks will be Azcan.
 


Paxus Asclepius said:
Tor: Guasho will have had absolutely no peaceful contact with any culture other than his own. He will, in fact, not know anything about any cultures except those which immediately border on his, and very little about them; this means, particularly, that he will never have heard of Thyatis or the Thyatians, or indeed of any of the cultures the PCs come from. The only language he speaks will be Azcan.

It's fixed.

Can you give me more background info about Azcan way of life? biggest cities. what the land looks like, about the organization of the Azcan priesthood, etc.
The city of Thyatis is not on Azcan territory? I must then fix the background to Guasho.
 
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This is one of those situations, where sorcerers are so much better than wizards. But our sorcerer is still waiting for our arrival, unfortunately. ;)

Bye
Thanee
 

Hey Matt! Just in time... :D

(Are undead immune to Hammer of Rightiousness since it requires a Fort save and doesn't effect objects Its possible that thats correct RAW, but its just unnamed damage from a virtual hammer so that doesnt make sense, especially compared to Hammer of Rightiousness hurting undead)

(If HoR effects undead) Rana bursts into the room in a combat stance and cpncentrates on her clenched fist. She charges it up with energy, and forms it into a Hammer. She throws it into the beast. (If it is allowed, she buffed as below)

(If HoR doesnt). Having spent the time buffing herself with Rightious Might and Death Ward, Rana enters into the room with her sword drawn, hoping to penetrate his defenses, and attacks.
My 2 cents... I don't think Rana knows yet what's going on down there (altho you can read it, she wasn't really around before).

And keep in mind, that she doesn't know anything about what is down there (vampire, undead, whatever it is). Once she gets there, she'll see it, of course (not hard to guess, that the corpse is undead, really).

Since she doesn't yet know about the energy drain (Granite might be able to shout her a warning about that, once she arrives ;)), it might make more sense to throw up a resistance to fire (that is something she would know, that a scorched corpse of a sailor has been found, so it's a reasonable defense), really.

I don't know how much time Rana had from where she heard the combat noise, that would maybe allow for a buff or two.

Bye
Thanee
 

You got a got fight there, and the vampire is winning I think , seems somebody is going to save your tails :lol:
the sorcerer is impatient waiting in the swamps.
 

Well, we tried to keep it in that darn box... ;)

But Granite should be able to keep it busy for a while with AC going up to 34 next round.

Bye
Thanee
 

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