Experience

If you are looking for another player, I would like playing a doomed human warrior.

The character I have in mind is a barbarian who has been outcast from his tribe because he goes mad in battle. So he is looking for a band of adventurers on a great quest so he can die in battle. He can't commit suicide and he has to die fighting for some heroic cause, or he won't be able to go to Valhalla.

Game mechanic wise, human barbarian/fighter/frenzied berserker. Who will refuse the opportunity to be raised once he is killed (once he gets to Valhalla he has no intention of coming back to this world).

Alternative would be a pure cleric. Same character. Still goes mad in battle. Just a cleric instead of a barb/ftr/fb.
 
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Brother Shatterstone said:
Ahhh makes sense.

Any chance you should make it out of Mithral also? :)

It really doesn’t say what it’s made from… :D

Jemal, I shot it to you in an email last night… I thought the board was down, but I guess it’s just been dogged skow. :(

If Jemal would let me do that and stack the benefits, sure.
 






What about a Ranger without spell casting? (Complete Warrior Variant) Of course I don't have the book, yet, but I'm sure one of the dedicated could list the changes from a normal ranger to say level 8? :)
 

Brother Shatterstone said:
What about a Ranger without spell casting? (Complete Warrior Variant) Of course I don't have the book, yet, but I'm sure one of the dedicated could list the changes from a normal ranger to say level 8? :)

Ask and you shall receive....

gfunk said:
Fast Mvment (Ex): At 6th level, mvmt +10 ft. Only counts in no, light or medium armor.

Nature's Blessing (Su): At 11th level, +4 bonus (unamed) to Con, Dex, or Wis. Standard action, 1/day, 1 min/level.

Healing Touch (Sp): 1/day at 13th level, neutralize poison or remove disease

Freedom of Movement (Sp): 1/day at 16th level can use freedom of movement. Caster level 1/2 ranger class level.
 


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