Thanee
First Post
Paxus Asclepius said:So, what I'm hearing is that some people would like to reuse their existing characters, but no one is terribly attached to the current story arc, and the world itself is alterable so long as it doesn't play hob with character backgrounds, yes?
I wouldn't worry about the existing background here, really. It was fairly light, because we didn't even know which country we came from by the time we made characters, because it was meant to be two parties from two countries at that time and the party distribution was to be done afterwards, but that idea was later canned and just a single party formed.
I'd just make up the background for the campaign and let us take care to incorporate our characters there.
I have a couple ideas on good stories, but I'd like to hear what you want in a campagn; specifically, what preference you have on degree of combat, degree of puzzle-solving, degree of character independence/initiative in determining storyline, and degree of moral absolutes/relatives.
Just a fair mix.

I'm not opposed to combat (tho, it doesn't need to be the main focus), neither puzzle-solving. Socializing is good, too. I like role-playing and cooperative play in general.
I'm not sure, what the last two mean exactly, tho.
I guess how much our characters actively make out goals and let you improvise from there (PC: "Hey, why don't we go investigate those old ruins in the north?", or something like that), or how much we want to be "taken by the hand" in terms of storyline development (not meant as railroading, but having events in the background, that dictate a certain course of action, to a degree at least)?
I really don't know what you are getting at by absolute or relative morals, tho.
Maybe you could elaborate these two items a bit more?

Bye
Thanee