Experience

Isida Kep'Tukari said:
That sounds kinda cool, I could dig it. :)
Yeah I would be game also... :) How much of Mystara do we need to know about?

I'm pretty happy with the idea of a common original if anyone once one.

And I'm all about complex moral dilemma. :)
 

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You need to know absolutely nothing about Mystara, even should we go that route. It's background, little more. Heck, I don't own any of the Mystara books proper, so my own knowledge is fairly limited.
 

That sounds cool to me too, though I'm not at all familiar with Mystara. I might, MIGHT have a Mystara novel around somewhere, but I haven't read it.

As for a common origin, I wouldn't mind working something out.

Complex moral dilemma? Awww screw it, this seems like a good idea right now, I'll agonize over wheither it was right or not later :p
 

Isida Kep'Tukari said:
I could dig it. :)

I know, Granite is fairly enduring, but I hope there is a more convenient method of transition, than... eww... 'dig it'. :p

Yeah, that's cool with me, too. I also know very little about Mystara.
I'd - as said above - prefer a fresh backround, not using the one from here.

Bye
Thanee
 

If you can provide some general background information we can start making up or alter background stories to fit. My background story is generic enough to fit in just about anywhere with a few name changes.

Bye
Thanee
 

At the moment, I don't actually have access to my books; they're at home, and I don't leave college for one week. Basically, though, Mystara is a fairly generic setting. I can simply fill in proper nouns when I have the material; it won't be terribly important if we go the Hollow World route, as you'll be rather far from home.
 

What is this Hollow World, anyways (if that's known to us). I've heard the name, but am everything but familiar with it. Is it some kind of inside the planet world?

Bye
Thanee
 

Yes. Quite. The Hollow World setting presumes that the world is hollow, and on the interior face of it are considerable tracts of inhabited land. To tell you much more would ruin some of the fun of it, but it is, in effect, an entire new world hidden inside the normal game world.
 

Good enough, at least some clue about our destination. :)

Are we keeping the character creation guidelines basically (stats, hps, etc)?
Or is there anything you want to change?

Magic item creation?
Jemal's stance was not during character creation, but later in the game it was ok.

New Rogue's Gallery for the "new" characters? Guess that would make sense...

I'm going to change a few minor things with my character, which I'd like better these days, but no real biggies (some feats, spells, stuff like that). I'll drop the archery feats and get some more magic related ones, for example.

Would you allow this magic item? Price?

Robe of Change: The wearer can change the appearance of the robe at will to resemble any kind of normal clothing. When taken off, the robe reverts to its normal form after one minute. If only parts of the clothing are taken off seperately, they simply vanish after one minute.
Faint transmutation; CL 15th; Craft Wondrous Item, polymorph any object; Price 1,800 gp; Weight 1 lb.

(changed alter self to polymorph any object, as it seems more appropriate.)

Might add in an appropriate craft check to get the 'quality' of the clothing done.

I remember, Matt wanted to have something like this, but the price would have been based on the polymorph any object spell and not on the game effect, so he dropped the idea, obviously. ;)

Bye
Thanee
 
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