Experience

Links are fine. I'll get a new Rogue's Gallery thread up soon, and you can post in there.

The robe's price seems fine to me; it's not a very powerful effect, but at a caster level of 15, less than that would be odd. Clothing of especial quality, or intended to pass for another type of clothing, will take either a Craft (tailor) or Disguise check, with either providing synergy to the other.
 

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Paxus Asclepius said:
The robe's price seems fine to me; it's not a very powerful effect, but at a caster level of 15, less than that would be odd.

I based the price on the Headband of Disguise. It seems fairly similar in power. The change is 'better', since it's not illusory, but then again, it only changes the clothing, not your complete appearance. Another comparison is the glamored armor enchantment (also 1,800 +50% charged for additional magic item properties). That's also an illusion, but it hides the presence of real armor. Seems about equal as well.

Caster level is just the minimum for polymorph any object.

The original (I had in Matt's game) was done with alter self and 3rd caster level (otherwise the same), but polymorph any object much closer resembles the actual effect. Oh, and faint transmutation is, of course, wrong, as it is based on the CL 3rd still.

It's like those Pearls of Power I, CL 17th, but a rather minor effect. ;)

Clothing of especial quality, or intended to pass for another type of clothing, will take either a Craft (tailor) or Disguise check, with either providing synergy to the other.

Yeah, that sounds fine.

I think I'll add it into the item description, like fabricate... hmm... now that I think about it... fabricate would be a rather good spell to do this, too, and not as high level as polymorph any object.

Robe of Change: The wearer can change the appearance of the robe at will to resemble any kind of normal clothing. When taken off, the robe reverts to its normal form after one minute. If only parts of the clothing are taken off seperately, they simply vanish after one minute. To achieve more than simple quality, the wearer must make an appropriate Craft check.
Moderate transmutation; CL 9th; Craft Wondrous Item, fabricate; Price 1,800 gp; Weight 1 lb.

My character has some Craft: tailoring, altho I'd like to put some more ranks into it. Had to drop a few, when I realized, that Int boosting items do not grant skill points anymore in 3.5... doh! :D

Maybe I'll rework the skills somewhat, to add some ranks where I removed them a while ago. :)

Bye
Thanee
 

Ah, one more thing.

How do you see stealing in relation to alignment? Non-lawful or outright evil?

Just asking, since my character is CG and has 15 ranks in Sleight of Hand. :D
One of the three skills, the trickster can use her ranged legerdemain ability on.

And no, I won't be stealing from friends... no worries! :)

Bye
Thanee
 

thatdarncat said:
Does anyone have a problem with me posting a link to the one for my character?
First that's a great form and I'm glad someone showed it to me. ;) Could you do a far for those not on broadband and where a 2 meg download would take about ten minutes and summarize the more important parts in the same post as the link? :)
 


Theft's morality depends on the circumstances and purpose. Stealing a beggar's last crust of bread because you're tired of cheese is evil. Stealing a beggar's last crust of bread to give to a starving friend is chaotic, but not evil. Stealing from a shopkeep because you want more money is evil. Stealing from a shopkeep to buy the horses you need to reach the BBEG in time to stop him from wiping out the city is, overall, probably a good act, if you didn't have the cash without theft.

EDIT: New Rogue's Gallery.
 
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Ok, that sounds good to me, similar to my own view on the subject, but some people say stealing is always evil regardless of motives and so I figured it'd be better to ask before I blow 15 ranks in a skill I'd never make any use of. ;)

Char is posted, altho I'm still considering some minor changes with the skills.

But other than that, she's ready to go.
Let me know, if there is anything you don't like.

Background is still fairly generic for obvious reasons. :)

Bye
Thanee
 

One thing... with Spell Mastery I selected two spells she would not be able to cast at the time she got the feat (5th level wizard bonus feat).

It seems like you can learn spells of a higher spell level, but if you say that she cannot select them for Spell Mastery at that point, I'll change those to 3rd level or lower, of course.

Bye
Thanee
 

Brother Shatterstone said:
First that's a great form and I'm glad someone showed it to me. ;) Could you do a far for those not on broadband and where a 2 meg download would take about ten minutes and summarize the more important parts in the same post as the link? :)
Yup, won't be a problem. As long as you have a copy of acrobat capable of saving your data, the forms are great.

I'll try and get Marcus written up today.
 

The SRD says:
Each time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. From that point on, you can prepare these spells without referring to a spellbook.

However, it would appear that you may know spells you cannot yet cast, if obtained from another spellbook. Thus, if you had already obtained the spells at 5th level, through purchasing them, you'd be able to use Spell Mastery on them. So, the choice is, spend cash on them (and, of course, pick new spells gained for those levels), pick spells you could cast at 5th level, or mess around with the order of your feats. Two questions: A) where are the feats Practiced Spellcaster and Signature Spell from? and B) are you interested in any of the alternate specialization benefits from Unearthed Arcana? I can post them for you if you don't have the book.
 

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