Experience

Paxus Asclepius said:
My policy in the past has been to convert XP costs to 5 times that value in gold cost; it seems to balance nicely. That basically gives you a 40% discount on items you can craft yourself.

Thats cool. Ok, I'll take that into account since Rana has some item creation feats.
 
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Paxus Asclepius said:
I should be able to start within a day of having those finished characters.

I'm ready, if you are... ;)


About Item Creation: It's probably the easiest to just start with some XP above the starting level, but that will work, too, of course.

I dropped the Craft feat anyways, since I wanted to try the Spell Mastery stuff. :)

Bye
Thanee
 

Thanee, regarding your spell list: I do not own the Player's Guide to Faerun or Underdark, so I will need you to email me with the descriptions of any spells from those books that you would like to use. I do not feel that the spell Lower Spell Resistance is balanced as written; if you wish to use it, I will allow it with the penalty to the saving throw removed.

In other news, I should be able to start within the day, if I have the characters.
 

I'll just remove the spell and pick something else instead, no problem. :)


The other spells are...

Create Magic Tattoo - As FRCS, but costs 100gp now. Basically allows to scribe a tattoo, which lasts 24h and confers one of various bonuses (like +2 competence to attack or +2 resistance to all saves, or it can act like a pearl of power upt to 2nd level, at level 13+ it can grant +1 caster level - that should be the most useful ones).

Blindsight - The same as in Savage Species. 30' range, 1 min/lvl duration.

Deeper Darkvision - Same as Darkvision, but allows to pierce magical darkness.

Nchaser's Glowing Orb - Creates a permanent light source (the Glowing Orbs), the fun part is, that you can mentally control the intensity from completely dark to as bright as a torch, IIRC. One of the few new spells in the PGtF.

Spell Enhancer - Same as FRCS, only gives +2 caster level instead of +2 DC as usual in 3.5 to the next spell cast (can be cast as a free action).

Bye
Thanee
 

As Blindsight is only a 2nd level spell, I think it should grant blindsense, not blindsight. Deeper Darkvision will penetrate magical darkness of up to 6th level effects; it still won't go through an Utterdark spell. Otherwise, those look acceptable.
 


Paxus Asclepius said:
As Blindsight is only a 2nd level spell, I think it should grant blindsense, not blindsight.

It's only 1 min./level and pretty low in range (altho, 30' is good enough for indoors), unlike the 3.0 3rd level spell, which had a crazy 1h/level duration. ;)

With blindsense only it couldn't really compare with darkvision or see invisibility, or not?

Deeper Darkvision will penetrate magical darkness of up to 6th level effects; it still won't go through an Utterdark spell. Otherwise, those look acceptable.

Ok, guess that's fair enough.

BTW, what's an Utterdark spell (BoVD?)... I must have failed my Spellcraft check on that one. ;)

Bye
Thanee
 

About the glowing orbs. The focus, where the spell is bound into, is a glass sphere about the size of a human fist. They have hardness 0 and 2 hit points, and the light is a bit brighter, actually, providing illumination within a 60' radius at the highest level.

Bye
Thanee
 

Given the shorter duration, I guess it balances out with See Invisibility if it's blindsight, so I'll reverse my earlier position. Utterdark is indeed a BoVD spell; you'll likely not have to worry too much about it anytime soon, given that it's an 8th level spell.
 

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