lin_fusan
First Post
I would say that any concept of morality and ethics, both religious and non-religious, would give this game oomph. I myself am very non-religious, and I find the game very fascinating.
Upon character creation, the GM should take note on what skills, relationships, and objects the players have chosen. That should be a clue on what they want to test and try out during the game.
But it is always good (nay, essential) to sit down and ask them if there are any taboo subjects.
Upon character creation, the GM should take note on what skills, relationships, and objects the players have chosen. That should be a clue on what they want to test and try out during the game.
But it is always good (nay, essential) to sit down and ask them if there are any taboo subjects.