We don't want to go back to the "Angel Summoner and BMX bandit" days of third edition, right?
Huh?
We don't want to go back to the "Angel Summoner and BMX bandit" days of third edition, right?
However, I would probably do an exception and suggest the feat to a player whose character had consistent problems hitting... I am sure everybody realizes that if one of the characters in the party can seemingly never hit, it is less fun for everyone, right?
Why would someone who plays a non-optimized character take the arguably most imbalanced feat? Non-optimization doesn't stop at ability score assignment, you know. I can think of tons of feats more interesting, chellenging, or useful than a to-hit-bonus.
no logical fallacy nor beeing ironic. I am serious...I don't know which logical fallacy that is, and I hope you were being ironic so I won't have to research into that matter.
your damage for the hyperoptimized one is wrong
its 5.7 DPR average and goes up to 6.175 DPR
so: you gain extra 7.7% damage
the non optimized char gets extra 9.1% damage
and since the relative damage matters when you are depleting the enemies hp, its actually better for the non optimized char...![]()
That's excellent. Thanks!Google is your friend: <snip>
It is a parody between the Wizard & Rogue "usefulness" in 3rd Edition.