Eyes Of The Lich Queen OOC


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One other thing we've haven't mentioned or remembered recently is that Jango also still has Griot his eagle. So you do have a bit of scouting available to you as needed too. Don't know if this might change anything (or if you might think an eagle flying through the temple might be too obvious or a possible target), but you do have him at your disposal.
 

Will divine casters be able to use the new wand right away, or would we need to discover a command word to make it work? If the former, Donovan could probably make use of it so long as Khalia's is still carrying a decent number of charges.
 

Since it is a spell that the divine casters have on their spell lists... you'll be able to use it as soon as one of you takes a couple minutes to study it (and make a Spellcraft check). You'll then technically have "identified" it and I'll tell you which spell it is.
 

DEFCON 1 said:
Since it is a spell that the divine casters have on their spell lists... you'll be able to use it as soon as one of you takes a couple minutes to study it (and make a Spellcraft check). You'll then technically have "identified" it and I'll tell you which spell it is.

Well, since Donovan has no ranks in Spellcraft, I think that leaves the ball in Khalia's court, which is fine with Donovan; he prefers hitting things. ;)
 

jkason said:
Well, since Donovan has no ranks in Spellcraft, I think that leaves the ball in Khalia's court, which is fine with Donovan; he prefers hitting things. ;)

Doesn't speak Draconic. Doesn't have ranks in spellcraft. What are we going to do with him?
 


Ari will most likely continue Child of Khyber.

Question: No stairs down, so are all the "pits" going down into a substructure or what? Or have we just not searched the place even though we know its map?
 

Ari leveled:
L6 -> Child of Khyber 2 +6hp +5 SP
+1 BAB, +1 Fort, +1 Ref, +1 Will
+2 Concentration, +1 Gather Information, +1 Intimidate, +1 Survival
Feat: Protective Mark (Dragonmarked: Grants DR 5/magic; spend AP to increase)
Other: additional action points (+2 AP), improved aberrant mark (+1 use a day)
 

I'm always bad at picking feats. This is what I've got it narrowed down to for Brother Donovan. Anyone want to weigh in?

Feat Options:
* Sacred Healing (As a Swift Action, expend one of your daily Turn uses to receive a +5 bonus on Heal checks and a +2 bonus per die on damage healed by Conjuration (healing) spells. Effect lasts until the end of your current turn.) This one would effectively double Donovan's Augment Healing feat (so, +4 Hp healed per spell level). It's also a prereq for Sacred Purification.

* Power Attack. Prereq for Improved Bull Rush or Improved Overrun, either of which feel like "Donovany" tactics.

* Combat Casting. Since he's engaging in melee so much, could be useful to make defensive casting easier.

* Action Surge (2 points for an extra action in a round). This might effectively counteract his slowness at a critical moment.

Or, if someone has a better idea, feel free to suggest it. :)

jason
 

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