Eyes Of The Lich Queen OOC

The nice thing about Khalia having the wand is that she doesn't have to use a spell slot for Cure Mod. Plus though Donovan heals, it seem she enjoys being healed even more since he is always up in the front beating things with his mace.
 

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Mista Collins said:
The nice thing about Khalia having the wand is that she doesn't have to use a spell slot for Cure Mod. Plus though Donovan heals, it seem she enjoys being healed even more since he is always up in the front beating things with his mace.

Well, Donovan seems to be better at getting hit than hitting, but I suppose they're called "meat shields" for a reason. ;)

Given that penchant for bleeding, I think I'm going to go ahead with the Sacred Healing for this feat, unless somone else had an idea?

jason
 

jkason said:
Given that penchant for bleeding, I think I'm going to go ahead with the Sacred Healing for this feat, unless someone else had an idea?
Your Sacred healing feat is not the one from CD: The one from Complete Divine grants fast healing 3 in a 60' burst; that's pretty useful for a front-liner. I'm not sure if the one in the PHB2 is just a 'fix' or just a name clash.
 

Sorry I wasn't on the boards this weekend to help discuss all of your leveling questions. Here's some answers...

drothgery: Regarding prestige classes and the Turn Undead requirement on most divine PrC... I think I mentioned it some time last year... but I am completely flexible in regards to ignoring so-called "pre-requisites" when it comes to prestige classes. I care more about how they fit the character and the story than making sure the "right" feats or skill levels had been taken levels ago. So drothgery, although you've apparently already leveled Khalia as a 6th level archivist... if you have a PrC or two you might be more interested in, let me know here which ones and I'll go check them out to see if they make sense for you to take them now (and then you can rework Khalia as needed).

As far as using non-PH spells... that's absolutely fine. Please just do me a favor and write the spell info on your character sheet so I can see how it works.

stonegod: While I have displayed the floorplan of the temple, you are correct in that you haven't necessarily searched the building in it's entirety yet (I was waiting for the leveling process to finish up and the group to decide if they were going to rest for the night before forging ahead with the more intricate scouting of the temple itself.) One of the first things that will be done in that regard is the closer look at the main hall's fresco that Khalia and Donovan both know holds some important info (but they never got to really look at because the secret passage and the lizards in the altar room took precedence in the action queue). One the group decides to keep moving, we'll delve into where/how the advance of the temple will continue.

Mista Collins: I'm not sure I know the Quick Reconoiter feat. If you haven't already, please add it's explanation to your character sheet for easier reference. Thanx!

jkason: Any of those feats could work for you. Which book is your Sacred Healing feat from? Because as Autumn and stonegod said, the Sacred Healing from Complete Divine is different than what you mentioned. You also have Greater Powerful Charge available to you (from the Eberron CS), which would change your additional damage from 1d8 to 2d6 on a successful charge attack.

Also... it appears as though Unkabear has given up on the game. He's only posted a single time since I put out my "Calling Unkabear" post, and has done nothing since then. So I will assume that when the group continues on that Aern will remain "on-guard" in the main hall of the temple for the duration of this part of the adventure (in case Unkabear ever comes back). If we finish here and the group returns to civilization and he still hasn't come back... Aern will fade quietly off into the night.

You folks have been great! Hope the game's been going well for you. Please let me know here if there is anything you feel is missing or needs less of (combat, NPC interaction, puzzles, etc.) and I'll see what I can do. Thanx all!
 

DEFCON 1 said:
jkason: Any of those feats could work for you. Which book is your Sacred Healing feat from? Because as Autumn and stonegod said, the Sacred Healing from Complete Divine is different than what you mentioned. You also have Greater Powerful Charge available to you (from the Eberron CS), which would change your additional damage from 1d8 to 2d6 on a successful charge attack.

I'm not sure if it's a fix or a name conflict, but I believe the Sacred Healing I'm looking at is from PH2 (as is Sacred Purification, which is a 1d8 burst of healing / hurting for living / undead respectively). The biggest problem with the version from Complete Divine is that the Fast Healing's duration depends on Charisma. Without a Charisma bonus (which Donovan doesn't have), it only last 1 round (so, it would basically be 3 points of healing in a burst in one round). I wasn't sure that was worth a feat (or a Turn use).

As for Greater Powerful Charge, I did consider it, but thought it might be a bit much to spend two feats on one tactic, especially since that tactic's only really useful on the first attack (it's a bit difficult to repeat a charge, since it requires so much movement, though it might make for amusing visuals).

Hopefully I'll have Donovan leveled today. Sorry for the delay.

jason
 

Here what I suggest for the loot
Ari
Potion of CMW x2
Breastplate +1 (just to keep for reselling and in case we meet a rust monster who would eat his armor)

Donovan
Potion of CMW
Ring of Counterspelling (His low reflex make him best target for area spell like fireballs, and he would easily protect teammate near him too, like Ari and Jina).

Jango
Brooch of Shielding (Magic Missile is a classic way to disrupt a casting)
Masterwork Spear (better weapon then his longsword, and can be thrown if necessary. For desesperate combat)

Jina
Potion of CMW x2
Greatclub +1 (just to keep for reselling and in case we fall on some skeletton, as Jina has no blunt weapon)

Khalia
Wand of CMW
Bag with Gems and Small Dragonshards (450gp) (Someone need to carry that)

Rogan
Potion of CMW
Cloak of Resistance +1 (he has the worst saves total with +13)

Other loots
Masterwork weapon and armor. (Leave them behind, we are not looters. The magical items will be enough like that)

What do you think of that split? We can easily exchange items with times if we find them more usefull in someone else hand. By the way, I love that game, great roleplaying from everyone and great story too.
 

Velmont said:
Here what I suggest for the loot
Ari
Breastplate +1 (just to keep for reselling and in case we meet a rust monster who would eat his armor)
Useless to Ari (no proficiency in it). Fine to sell, however.

Velmont said:
Jango
Masterwork Spear (better weapon then his longsword, and can be thrown if necessary. For desperate combat)
I suspect it is a Large spear, and thus inappropriately sized for Jango.
 

I held off on the feat until I hear if the version of Sacred Healing I was looking at is acceptable (I'll probably go with Power Attack if not). But otherwise, Donovan should be leveled:

+6 HP
+4 skill points (1 apiece Concentration, Diplomacy, Heal, Know: Religion)
+1 BAB
+1 ea. save
+1 spell for 2nd and 3rd levels
+1 Action Point
 

I'm okay with the PHII Sacred Healing feat if that's what you want to go with. Please just write out its description on your character sheet with all pertinent rules info (since I don't own PHII). Thanx!
 

Velmont - the loot distribution looks good to me.

DEFCON - I am really enjoying this game a lot. As of right now, I don't have any suggestions. And below is the info for Quick Reconnoiter. I will also post it on Rogan's sheet in the Level Advancement section.

Quick Reconnoiter
Prerequisite: Listen 5 ranks, Spot 5 ranks
Benefit: You can make one Spot and one Listen check each round as a free action. You also gain a +2 on Initiative checks
Normal: Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a Spot or Listen check requires a move action.
 

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