Well here is my gold dwarf (can I use a gold dwarf?) Shugenja
Background
Krorn Huzdam lived in the distant mountains of the periphery of Mror Holds for all his youth. There he learned the ways of the Shugenja, the master of the elements, from a local temple, with many other dwarfs. He specialized in the element Earth, the one with which he had more affinity. A lot of his peers choose Fire instead of Earth, seduced by the power that element promised, but Krorn is very stubborn, and in this choice he showed precisely that, stubbornness.
Upon completing his studies, some sort of strange events start to happened at the lyceum. Some of his Earth focused comrades suddenly started dying, poisoned by some strange substance. All of them show the same syndromes. They where lazy some hours before their deaths, then, they start bleeding from the mouth and start convolve, after what they die. Scared, Krorn appeal to his former master, Drum Kuzdal leader of the Perfect Sculpture Order in that city. His master told him that there where assassins in the lyceum, and that they where looking to exterminate the Order of the Perfect Sculpture. The Order was already taking cards in the business, together with the others Orders in the Lyceum. “The assassins will soon be terminated” Drum said.
Although things where not going as well as Master Drum told him. More deaths happened, even the Order of Forbidding Wasteland, which group the masters of Water, was unable to succeed in decipher the kind of toxin used in the killings.
Chaos ran in the city streets, as the mysterious killers spread the poison to the water supply. Thousands where killed by the hazardous poison.
Finally, the remnants of the city, abandon it. At the gates of the city, all dwarves cursed the invisible assassins, and pledge vengeance. After that, the scattered, some went in groups, others by themselves, searching a new home, hoping that some day they will be able to gain the needed knowledge to return home and gain back what was theirs by right.
Krorn traveled many miles, searching and acquiring knowledge. He visited towns, forests, big cities, swim across the rivers and lakes and get to the top of the mountains. And still, he felt inside him, that the knowledge he needs still eludes him.
In one of his journeys he got his hands over an old scroll, in the town of Seawell. There he read about an ancient temple of Shugenjas, buried in one of the ruins of Q’Barra. Enthusiasm filled his soul. Hastily, he makes his way to the ruins hoping to find out the lost enclave and its secret kowledge.
Krorn entered the jungle expecting not more than some angry animals, not an entire adventurers group in training. Thinking Krorn was planning to steal something in the ruins, the Daggerspell Guardians took him prisoner, after a short skirmish. The dwarf wasn’t an easy target, evoking the power of Earth to protect him. The Guardians tie the dwarf up and take him with their leader.
What seems to be an elf, introduces himself as Zendarrill Lorren, the leader of the Daggerspell Guardians. At first, the elf and Krorn didn’t have much of a polite discussion, but an hour after the two of them met, they were talking normally and Krorn was untied.
The dwarf told Zendarrill his story, and that there could be some remnants of knowledge, lost in a secret temple inside one of the ruins, which could prove useful to him.
Zendarrill Lorren offered Krorn a deal: If Krorn prove to be a worthy member of the Daggerspell Guardians, he would grant him access to the ruins and help him in his search of the temple. Happily, Krorn accepted the deal.
There has been three years since that happened. Krorn has proved his worthy many times, but his stubbornness in sticking with his Shugenja tradition, despite the efforts of Zendarrill, force the elf to retain the dwarf some more years under his tutelage.
Personality
Krorn is a very kind dwarf. He smiles easy, drinks a lot and eats as much. He is somehow clumsy, and often drop the things he is holding, even his sacred scrolls, through which he cast his divine spells.
Usually he scratch his bold head when facing an intellectual challenge, showing an incredible stubbornness when reaching to a decision, sticking with it, no matter what.
Appearance
Krorn is a tough gold dwarf, with a red, tidy and groomed beard and no hair in his head. He has big hands, and short legs. He uses a wide tunic, of yellow and brown tones. Many of his scrolls hang from his belt. And he is usually manipulating one, when not doing anything.
Str 12
Dex 12
Con 12+2
Int 11
Wis 10
Cha 18-2
Skills: concentration, heal, diplomaci, spellcraft, knowledge religion, knwoledge the planes.
Feats: Iron will, Toughness, Domain focus (earth), Dodge.
The crunch part needs some revision. The first two feats are related with the pc personality and appearance
Hop you like it