Teflon Billy
Explorer
Quasqueton said:...I've seen a party break up (in game) because they found they had no compatible goals, and no real reason to stick together. 2 of the 5 PCs continued the game with 3 new PCs joining...
Yup, I've seen it, and I used to allow it (I had it in my mind that reacting to any example of PC's free will was what made my game good).
I have tons of examples of this.
I've had PC's jut bypass the adventure because their characters didn't like the idea of danger.
I've had PC's distrust other PC's because they couldn't explain where they had been while they were misdsing (the player was absent the week before)
The list goes on and on. In recent years I've made efforts to actually have games rather than have the players gum everything up at the altar of "Staying in Character"
I now describe PC's returning to the group after aplyer absence with the simple line "(Character Name) has been away taking care of some personal business that he doesn't elaborate on AND ALL OF YOU FIND THIS PERFECTLY ACCEPTABLE AND UNWORTHY OF COMMENT OR ACTION".
It's solved a lot fo problems.
As for the group breaking up over incompatible goals, I ususally insist during character creation that the PC's have compatible goals. If they grow during play, I usally say "No, you guys are not breaking up...get creative RIGHT NOW and think of a reason that you are going to stick together".
It wrecks the game for a certain kind of player, but the majority of my players appreciate it.