The second guy gets to roll again.
True, but does it really matter if the stats were instead:
18, 18, 18, 18, 18, 17
and
10, 10, 10, 14, 6, 12
The second guy gets to roll again.
So then where do you get your earlier statement that "to achieve what can reasonably be expected of 4d6 drop low, you need to go up to at least 38"? Or did you simply mean that the outliers for 4d6-drop-lowest can go as high as a 38 point-buy? By the same argument, you could say that "to achieve what can reasonably be expected of 4d6 drop low, you need to go down to at least 14 point-buy" (as in Saeviomagy's worst-case example). I.e. it is possible to roll a set of stats as low as this using 4d6-drop-lowest.ichabod said:You have almost a 1 in 3 chance of getting a 17 or 18 as your best roll. That gets you up to 31. You have a one in 10 chance of getting an 18, which puts you up to 34.
Edit: The abilities above don't take into account reroll conditions. If you take those into account, the 10 should be an 11, and you get a 29 point buy.
No... if you go by the average of point buy, you are only representing the average. Not "the average or worse". Now, one could argue that we should look at the median point-buy value instead of the average, but it doesn't sound like that's what you're talking about. I don't have the numbers in front of me, but I believe the median is close to the average point-buy value of 29. Are you claiming that more than half of the characters generated with 4d6 drop low have a point buy value much higher than that?ichabod said:As I said, if you go by the average of point buy, you are only representing the average or worse, you are not representing anything better than average. I was pointing out that if you want to take in more than half of the characters generated with 4d6 drop low, you have to go to a higher point buy.
Sorry, but that is only the point-buy value of the average rolls, NOT the average of the point-buy value of a set of rolls. Because the point-buy scale is nonlinear, those two numbers are not the same! (Just like the sum of a bunch of sines is not equal to the sine of the sum.)Olgar Shiverstone said:So with a statistical expectation of 12.24 for each ability score, and six independent ability scores, this is basically an array of:
13, 12, 12, 12, 12, 12 (with .44 of a point left over)
which works out to 25-26 point buy.
Conaill said:
Result: 4.8562 points per stat, or an average of 29.1372 points for a set of 6 stats.
Now for the next step: assume that people using point-buy will "optimize" towards using mostly even stats. (Something that I've found to be true in >90% of all point-buy PCs.) So if a 4d6-drop-lowest set of stats might be 17, 14, 13, 11, 10, 9, the point-buyer would likely make a set that looks like this: 16, 14, 12, 10, 10, 8. He gets the same stats modifiers, but he does it with 6 fewer points.Olgar Shiverstone said:I'm tracking completely, now. I think you've just convinced me to favor 28-point buy! Now I wish they'd looked more carefully when designing the DMG.
Of course, a 9 is slightly more powerful than an 8, and a 17 is more powerful than a 16. But how often are you going to notice? The difference is not nearly as much the difference between a 9 and a 10, or between a 17 and an 18. WotC has admitted left and right that even stats are more advantageous than odd ones, and that fact has even been encoded in the recommendations to only use even stat bonuses and penalties.