I fear that my entry has got the best of me.
While the ideas for all the ingredients have all fallen into place, I'm unable to properly tie them together into a good cohesive whole. I've got lots of interesting pieces, but they're a bit jumbled together. I wish I could have offered a better challenge to nemmerle, but I don't think this will quite stack up. I'm out of time and haven't been able to blend the ideas together as I would have liked. Still, it would be unfair not to at least post the parts I do have and accept what criticism I can.
Iron DM is truly difficult and my hat is off to all those who made it past the first round. Without further ado, my work-in-progress:
The Ingredients:
<b>
Funeral
Insane Unicorn
Shadow Mastiff
Broken Teeth
Slow transformation
Betrayal
</b>
<i>A Brief Note of Introduction</i>
As a DM, I tend towards a strong improvisational style that emphasizes flexibility in the face of player choice and in the actual events of the adventure itself. As a result, I prefer to detail the important NPCs and their motivations, devise a general course of events which would occur if the PCs never became involved, and plan a few interesting encounters. I don't usually pre-establish when a given NPC will be met or even when a particular set-piece encounter will occur. In the interests of adapting my usual style to something that other DMs might use and enjoy, I've added a bit more structure while still showing some of my particular style. I hope you enjoy my ideas.
<b>Changing of the Guard</b>
A short adventure for 7th-9th level characters
<b>Overview</b>
In this adventure, the PCs are drawn into a desperate situation within the Whispering Deep, a primeval forest that gets its name from the near-constant rustling of the wind through the trees. The Heart of the Forest has been corrupted and is gradually spreading the taint to every living thing within its borders. Every creature and plant in the Whispering Deep is connected to the Heart and this unbreakable bond is the conduit for the taint (<b>slow transformation</b>). A powerful shade named Bereth has taken control of the Heart of the Forest and woven strands of shadow energy from the Plane of Shadow into the Heart. This has led to the gradual transformation of many of the creatures and plants of the Whispering Deep into shadowy, sinister versions of their natural selves. A small group of uncorrupted fey are desperately searching for a means to save themselves and their forest before it is completely transformed. The situation is made more difficult by the seeming loss of Whispering Deep's Protector, the unicorn named Nyrith.
Nyrith has protected the Whispering Deep against dozens of threats large and small over the past few centuries. The unicorn has never failed even in the face of overwhelming odds. But the few remaining pure fey have come to realize that their Protector will not save them this time. It will fall to the PCs to rescue the Whispering Deep and to repair the damage to the Heart of the Forest.
<b>Major NPCs</b>
<i>Nyrith</i>
Nyrith is the Protector of Whispering Deep. He is an extremely ancient unicorn who has lived much longer than virtually any others of his kind. The Heart of the Forest has always chosen a unicorn as Its Protector and Nyrith has served in that post longer than any other. Nyrith derives much of his power and longevity from his connection to the Heart. He commands near-total obedience from all creatures in the Deep and is a lone and tireless guardian who has devoted his life to the safety of the Deep and all its inhabitants.
Sadly, it is the long centuries of service that have inadvertently led to Nyrith's madness (<b>insane unicorn</b>). The Heart of the Forest only chooses unicorns as Protectors and as the years have gone by, a new unicorn has never come to the Deep to replace Nyrith. Slowly but surely, Nyrith has been driven mad by his isolation and extended service as Protector. The Heart has extended Nyrith's life far beyond the natural lifespan of a unicorn and Nyrith has spiralled into dangerous senility as a result.
Nyrith is blinded by his role as Protector and is nearly delerious with grief over the changes sweeping the Deep. His body is far past its prime and Nyrith is now a very poor and weak fighter. He no longer has the strength or speed to defeat the shadowy threats to the forest. He continues to delude himself into thinking that he is actually fighting brave and glorious battles against his foes, but these are hallucinations. In actuality, he is in hiding, as the tiny slice of rationality left to him urges him to simply stay alive. In his few lucid moments, he recognizes that he is betraying his identity and his duty, but is unable to rouse himself to seek help. He is the Protector and must fight on behalf of the creatures of Whispering Deep, facing the danger alone so that they might live. Nyrith is the key to restoring the Heart of the Forest and knows what must be done to save the Deep but cannot bring himself to do it. There is no other unicorn in the Deep to take up Nyrith's mantle and so he must endure, must protect, at all costs.
<i>Stratus</i>
Stratus is a satyr and the reluctant leader of the small band of remaining pure fey in Whispering Deep. Most of the fey have become corrupted by shadow through their link to the Heart of the Forest. Stratus and his fellow pure fey have managed to resist the shadow till now, but they know that it is only a matter of time before they are overwhelmed.
Stratus was well-known even before the arrival of the shade Bereth. A large tribe of ogres tried to move into Whispering Deep a few decades ago and Stratus fought a vigorous one-satyr guerilla war against them, slaughtering most and driving the survivors out of the Deep. While these actions earned him praise, he was equally despised in some circles over the jealous slaying of a dryad who had chanced to fall in love with a human trapper rather than him. Stratus is decisive, resilient, vain, and proud. He will recognize the opportunity that the PCs represent, but will show reluctance and doubt about their capabilities and intentions. The PCs will need to earn his trust, since the remaining pure fey will follow his lead.
<i>Bereth</i>
Bereth is a ranger/shade who has returned to the Whispering Deep to seize the power of the Heart of the Forest. In his youth, Bereth wandered the trails and streams of the Deep, gradually gaining the acceptance of the animals and fey of the forest. Bereth was mortally wounded while defending a sprite from the jaws of a harpy and was found by Nyrith as the unicorn arrived late to the site of the battle. Impressed with the human's sacrifice, Nyrith brought Bereth to the Heart of the Forest where he was saved from death. Some of the fey considered revealing the Heart's existence to Bereth to be a mistake despite his defense of the sprite. Their fears were tragically confirmed years later (<b>Betrayal</b>).
Bereth joined a company of adventurers and left the Deep for a time. In the depths of distant ruins, his company fought to prevent a gate to the Plane of Shadow from being opened. Unfortunately, they did not succeed and Bereth was infused with shadow, becoming a shade and turning to evil. Bereth became obsessed with finding a new site that could be used to open a more powerful conduit to the Plane of Shadow and his black mind immediately thought of the Heart.
Bereth has established a temporary lair in the mossy caves that contain the Heart of the Forest. He has expended much of his shadow essence in fueling the transformation of the Heart and is reluctant to leave the caves for fear of his safety. His animal companion was a wolf named Swift-Foot who has been transformed into a <b>shadow mastiff</b>. Swift-Foot has quickly gone among the wolves of Whispering Deep and facillitated their own transformations into shadow mastiffs. Roving packs of shadow mastiffs are now a primary threat of the Deep.
<i>Argen</i>
Argen is a young female centaur and the sole remaining pure centaur in the Deep. She barely escaped with her life when her entire family succumbed to shadow and tried to kill her. She wandered the forest for days, dodging the shadow fey and creatures that now fill the Deep. Stratus found her huddled inside the hollow trunk of an enormous fallen tree and managed to convince her that he was still pure.
Stratus believes that Argen is crucial to saving the Heart of the Forest and Whispering Deep. He has refused to share with her his thoughts and it makes Argen extremely nervous. Considering Stratus' reputation, she isn't sure whether or not she can trust Stratus. He has promised that he has a plan that can save her family, but she is quite terrified and is considering leaving the Deep altogether.
<b>The Hooks</b>
The PCs can become aware of the situation inside Whispering Deep a number of ways. What's important is that the PCs decide to enter the Deep and investigate the strange happenings within:
- There is a small hamlet on the edge of Whisperind Deep called Pinedown. The PCs are passing through Pinedown to some other destination and find a community gripped by terror. There have been nightly raids by all manner of shadow creatures (including <b>shadow mastiffs</b>) over the past few weeks and many people have died. The Pinedowners are on the verge of fleeing their homes and urge the PCs to venture into the Deep and put a stop to the attacks. They tell the PCs about the Deep Pool and how to find it, since they have visited the Deep Pool in the past to seek Nyrith's help when other threats emerged from the forest.
- The PCs are travelling through Whispering Deep and find a twisted, pain-wracked dryad on the path. She is in the process of being transformed into her shadow form and she pleads with the PCs to kill her. She urges them to find Nyrith so that the Deep can be saved. If asked about Nyrith or where to find him, she tells them to search for the Deep Pool, which is found at the lowest point in the forest. Due to her connection with the Heart of the Forest, this transformation cannot be halted by the PCs. If they do not kill her, she will complete the transformation in 10 minutes and flee to PCs (only to battle them at the end of the adventure).
<b>Key Events</b>
The general flow of the adventure is that the PCs must slay Nyrith so that the only remaining source of untainted Heart-power can be reintroduced to the Heart and reversing the effects of the shadow-taint. Usually, the Heart will only transfer the power of the Protector to a unicorn. Nyrith knows this and has therefore shied away from actually battling any shadow minions, for he believes that his death will doom the Deep. He knows that he isn't strong enough to personally fight his way to the Heart and has subsequently convinced himself that he must stay away from the Heart at all costs.
Stratus has another view, however. He knows that the power of the Protector will transfer to another unicorn if the current Protector is slain in the Heart Chamber. There is a short incantation and observance that must be uttered for the transfer to occur, which all fey instinctively know through their connection to the Heart. If Nyrith can be slain and the proper rituals performed (<b>funeral</b>), then a new Protector will be born. Without another unicorn, however, Stratus has struck upon a desperate plan: he will try to use Argen as the receiver of the Protector's power. Once Argen is the Protector, she can do what Nyrith's madness prevents him from doing, namely channeling the remaining pure Heart-power left back into the Heart and removing the shadow corruption.
The highlights of the adventure should be:
- Coming to grips with Nyrith's betrayal of the Deep and madness. He remains deluded till the very end and the PCs will have to come up with a way to trick him or capture him and bringing him to the Heart Chamber for his death and funeral.
- A test of the PCs mettle by Stratus and the pure fey. It would be a set piece encounter with a nest of nasty shadow monsters.
- An initial betrayal by Nyrith. Nyrith fears that the PCs will become corrupted by shadow and lures them into a fight they might not win by promising to back them up against a corrupted treant. During a critical moment in the fight, Nyrith teleports away in the hope that the PCs are wiped out.
- A battle into the caves containing the Heart of the Forest, which is actually a swirling and shining ball of luminous green and black sap in the center of a vast chamber draped in roots deep in some caves. Bereth and his strongest minions provide stiff resistance.
- Nyrith refusing to do what actually needs to be done right till the bitter end.
- Argen successfully becoming the new Protector and gaining a unicorn's horn on her forehead and a transformation into white from brown. She is able to reverse the damage to the Heart.
Once again, I'm sorry that I didn't put up a better entry. I was simply unable to weave what I had together.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)