Fall of the 14th Kingdom (OOC)

Well, I still can't seem to get OpenRPG working, so I can't run the game tonight. Sorry folks. I'll keep trying to find the problem and fix it. Been busy this week so I couldn't spend as much time as I'd have liked on trying stuff to fix the OpenRPG problem.
 

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Assuming Arkhandus has got his OpenRPG working again and we are having a game tonight, I will probably be a bit late. I should be on no later than 7 PM PST, but one can never be sure...:(

EDIT: I managed to get a couple people on the OpenRPG Forums interested and one guy (screen name- starchaserva) was going to start working up a PC even. Whether or not I am on time and there's a game, would someone please be sure to be on around 6 PM PST to let them know what's going on? Thanks a bunch!
 
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Sorry but I haven't worked out the problem yet. I've cleared over a gig of hard drive space and it hasn't helped. I've tried messing with OpenRPG and it hasn't helped. Python just won't run. I'm going to try uninstalling and reinstalling AGAIN and just hope that somehow fixes this idiotic problem. I still have no idea why it stopped working in the first place, dangit.
 


Well, I finally got it working after another complete uninstall-reinstall of OpenRPG/Python/wxPython. Still dunno what was screwing it up before. The game resumes.
 

Hey folks, sorry I didn't post the treasure and XP sooner as I had intended. I'll be on OpenRPG in a few minutes. Here's the XP that hadn't been given out yet. I'll mention this again on OpenRPG, since I'm posting it so late.

Adoroar: 1,915 XP
Barook: 1,915 XP
Irthos: 1,200 XP
Phyi: 1,715 XP
Slassz: 1,915 XP

I'll post the treasure soon, once I get it all totalled up. Also, this XP is just from the time you've spent inside the main castle building, I still have to re-check how many zombies and stuff you fought in the rest of the area.
 

I'll be on OpenRPG sometime within the next half-hour or hour, not sure exactly when. Once we have 3 or 4 people ready, I'll open the game room to start. Assuming folks aren't too busy/absent to play today, anyhoo.
 

Once you finish up the extra treasure stuff, I can finish the division. Also, I'd need to know what we pulled out of the Lord's chamber.

Since Barook picked up Brew Potion as his latest feat, he'll start making those. I wanted to know if we're sticking with the "Craft Wondrous Item is necessary for making variant potions" rule in Complete Arcane. If not, he'll make his banana potions. If so, he'll just make the regular vials of liquid.
 

sorry I wasn't here....my router crapped out and I just got the new one hooked up a few minutes ago. I should be there for FMTG tonight
 

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