Centaur
First Post
The core rules in most games contain a wide range of options for creating "Down Time" within a campaign. From fighter training, to building a stronghold to transcribing spells etc..
However... Our gaming group routinely ignores most of these. In a typical game, we will spend multiple levels out in the wilderness going from point to point before getting back to civilization. This invariably means that the PCs have a whole huge pile of loot to sell (they usually horde any bags of holding or portable holes they can find). It also means we have gone many levels without using training rules etc. so multiple levels have been gained in complete without taking a timeout.
The one part that hasn't been ignored is with respect to wizards copying spell books or creating magic items. This usually means that when the wizard wants to do some work, All the other PCs are left twiddling their thumbs... or getting into trouble and therefore disrupting the Wizard.
While it would be easy enough to just ignore this problem, I am wondering if anyone has experimented with eliminating or reducing the time it takes to copy spells or enchant items, so as to maintain the fast pace of the game.
However... Our gaming group routinely ignores most of these. In a typical game, we will spend multiple levels out in the wilderness going from point to point before getting back to civilization. This invariably means that the PCs have a whole huge pile of loot to sell (they usually horde any bags of holding or portable holes they can find). It also means we have gone many levels without using training rules etc. so multiple levels have been gained in complete without taking a timeout.
The one part that hasn't been ignored is with respect to wizards copying spell books or creating magic items. This usually means that when the wizard wants to do some work, All the other PCs are left twiddling their thumbs... or getting into trouble and therefore disrupting the Wizard.
While it would be easy enough to just ignore this problem, I am wondering if anyone has experimented with eliminating or reducing the time it takes to copy spells or enchant items, so as to maintain the fast pace of the game.