Kanegrundar
Explorer
Here's some of mine:
Armor as DR. The bonus on magical armor acts as DR against magical attacks. (This is applied both to PC's and NPC's.)
Standard Array for beginning stats.
Spell Point system from UA.
Defense bonuses for all classes.
The big one:
Races that have a Level Adjustment (LA) listed in their entry are considered quite powerful compared to common humans, elves, and dwarves. To handle this discrepancy LA races suffer a -1 penalty to attack rolls, saving throws, and skill checks for each adjusted level. Each time that the character gains a level, it drops 1 from the penalty total until there is no longer a penalty. For instance, a Drow Elf has a LA of +2. Therefore a 1st level Drow character would suffer a -2 to all attack rolls, saving throws, and skill checks until he reaches level 2. Once the character has reached level 2, the penalties are decreased to -1 and then to no penalty at level 3.
Races that would commonly have Racial Hit Dice ignore those die. The LA may be adjusted from the normal LA to compensate for the loss of the extra Hit Points.
Some races have a racial class (Paragon Classes) that they can take levels in to become the best of their race. A character does not have to complete this entire class before taking levels in other classes, but it is good for them to do so since they will not truly reach their race’s full potential without those levels.
We're playing around with changing the skill system just to save time. Here's what we playing around with:
Skills are handled much differently. At level 1, each class can pick a number of skills depending on the class and the character’s Intelligence. These skills are chosen from the skill list for the class. Thos skills chosen are given a +4 bonus on the rolls. Skill can be used untrained, but the character must rely only on his attribute bonus. Every 3 levels afterward (the same time that a character receives his usual feat) he may pick another skill (plus any others based on the Intelligence modifier) to become a bonus skill. Skills that are not part of the class list can be selected as well, but the bonus is only +2. If a character chooses, he can burn a skill selection on a skill bought via a different class to give that skill a +4 bonus. This can only be done if the character now has a level in a class in which that skill is part of the new class’ skill list. Humans get an extra skill selection at 1st level.
We also use a wide array of classes from various sources, and a wide array of races.
Kane
Armor as DR. The bonus on magical armor acts as DR against magical attacks. (This is applied both to PC's and NPC's.)
Standard Array for beginning stats.
Spell Point system from UA.
Defense bonuses for all classes.
The big one:
Races that have a Level Adjustment (LA) listed in their entry are considered quite powerful compared to common humans, elves, and dwarves. To handle this discrepancy LA races suffer a -1 penalty to attack rolls, saving throws, and skill checks for each adjusted level. Each time that the character gains a level, it drops 1 from the penalty total until there is no longer a penalty. For instance, a Drow Elf has a LA of +2. Therefore a 1st level Drow character would suffer a -2 to all attack rolls, saving throws, and skill checks until he reaches level 2. Once the character has reached level 2, the penalties are decreased to -1 and then to no penalty at level 3.
Races that would commonly have Racial Hit Dice ignore those die. The LA may be adjusted from the normal LA to compensate for the loss of the extra Hit Points.
Some races have a racial class (Paragon Classes) that they can take levels in to become the best of their race. A character does not have to complete this entire class before taking levels in other classes, but it is good for them to do so since they will not truly reach their race’s full potential without those levels.
We're playing around with changing the skill system just to save time. Here's what we playing around with:
Skills are handled much differently. At level 1, each class can pick a number of skills depending on the class and the character’s Intelligence. These skills are chosen from the skill list for the class. Thos skills chosen are given a +4 bonus on the rolls. Skill can be used untrained, but the character must rely only on his attribute bonus. Every 3 levels afterward (the same time that a character receives his usual feat) he may pick another skill (plus any others based on the Intelligence modifier) to become a bonus skill. Skills that are not part of the class list can be selected as well, but the bonus is only +2. If a character chooses, he can burn a skill selection on a skill bought via a different class to give that skill a +4 bonus. This can only be done if the character now has a level in a class in which that skill is part of the new class’ skill list. Humans get an extra skill selection at 1st level.
We also use a wide array of classes from various sources, and a wide array of races.
Kane