HI..Three things!!
So I see the Favor/Prestige system got a tweak in the new Player's guide. I like it for the better. As an example, my level6 players of Prestige 3 with Risur...so getting an Uncommon item up to level 10 (which I don't even think they could afford) is instant. And if the party has more than 8 (i have 4 PCs), it takes "A Day".
So...It makes getting Uncommon much easier....and typically, a day wait. I feel that's fair. I will likely revoke my rule that made RHC evidence locker items 'not count'.
It says the party can call a favor per group per day, and uses the example of requisitioning a flaming sword. Are we saying that each item requisitioned is a favor, and if my PCs level up - only one PC can get a new item (or it takes a day per item)? I don't like that, and I'm thinking gear requests don't count against.
Secondly: Risur Favors:
* Level 1. An officer to provide back-up or investigate a lead for you.One soldier to fight alongside you. (See Allied Stats, page 60.)
* Level 2. Four officers or soldiers. A level 6 ritual caster who can
perform several rituals (the PCs pay for any ritual components).
* Level 3. A squad of twelve officers, or a unit of twelve soldiers.
A level 10 ritual caster.
* Level 4. A precinct-wide alert for all officers to assist. Four 12-soldier
units. A level 12 ritual caster.
Are there typos here?? I was thinking that 4 officers = 1 solider. Level 2 makes them equivalent. My party is venturing to the Ziggurat of Apet, and wants back up for the week. (+2). They can get a level 2 favor (now 4, for the week's time) done in 'a day', with prestige of 3. which means "4 Officers or Soliders". Using the last version...I think that should be 4 Officers or 1 Solider? And these dudes will be hanging with them to the Zigguraut. Does that sound right?
In addition: The player's guide has Allied officer (level 1 minon) and the Allied Solider (level5) with normal attack powers actions that you roll for. In Digging For Lies the Allied Solider is a Level 6, with the auto hit powers. Also...the rules changed. So far, these Allies couldn't die unless the PC died. Now, they get knocked out on 1 hit...or die if hit for more than 11hp.
Which is the correct to use?
FINALLY:
My group likes the Ancient artifacts. But, we don't have a staff or greatsword user. Similarly with other 'special' items in the campaign...what is the process for getting the magic transferred to a weapon/armor that a PC can use? Or upgraded to a +2/+3 version of the same? But story-wise...would Hans Weber allow the transfer to occur? These are historical artifacts!!!!
Thanks!!
So I see the Favor/Prestige system got a tweak in the new Player's guide. I like it for the better. As an example, my level6 players of Prestige 3 with Risur...so getting an Uncommon item up to level 10 (which I don't even think they could afford) is instant. And if the party has more than 8 (i have 4 PCs), it takes "A Day".
So...It makes getting Uncommon much easier....and typically, a day wait. I feel that's fair. I will likely revoke my rule that made RHC evidence locker items 'not count'.
It says the party can call a favor per group per day, and uses the example of requisitioning a flaming sword. Are we saying that each item requisitioned is a favor, and if my PCs level up - only one PC can get a new item (or it takes a day per item)? I don't like that, and I'm thinking gear requests don't count against.
Secondly: Risur Favors:
* Level 1. An officer to provide back-up or investigate a lead for you.One soldier to fight alongside you. (See Allied Stats, page 60.)
* Level 2. Four officers or soldiers. A level 6 ritual caster who can
perform several rituals (the PCs pay for any ritual components).
* Level 3. A squad of twelve officers, or a unit of twelve soldiers.
A level 10 ritual caster.
* Level 4. A precinct-wide alert for all officers to assist. Four 12-soldier
units. A level 12 ritual caster.
Are there typos here?? I was thinking that 4 officers = 1 solider. Level 2 makes them equivalent. My party is venturing to the Ziggurat of Apet, and wants back up for the week. (+2). They can get a level 2 favor (now 4, for the week's time) done in 'a day', with prestige of 3. which means "4 Officers or Soliders". Using the last version...I think that should be 4 Officers or 1 Solider? And these dudes will be hanging with them to the Zigguraut. Does that sound right?
In addition: The player's guide has Allied officer (level 1 minon) and the Allied Solider (level5) with normal attack powers actions that you roll for. In Digging For Lies the Allied Solider is a Level 6, with the auto hit powers. Also...the rules changed. So far, these Allies couldn't die unless the PC died. Now, they get knocked out on 1 hit...or die if hit for more than 11hp.
Which is the correct to use?
FINALLY:
My group likes the Ancient artifacts. But, we don't have a staff or greatsword user. Similarly with other 'special' items in the campaign...what is the process for getting the magic transferred to a weapon/armor that a PC can use? Or upgraded to a +2/+3 version of the same? But story-wise...would Hans Weber allow the transfer to occur? These are historical artifacts!!!!
Thanks!!
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