Favourite Fantasy Settings


log in or register to remove this ad


Dune, Hyperion, Middle Earth. All brilliant in their own ways. Haven't read much of China Mieville but the world of Perdido Street Station (Bas Lag?) is very very good. And also the Earth in Stephen Hunt's Court of the Air (and sequels) which is just a plethora of pulp ideas brillaintly re-imagined.

From RPGs I love Rokugan (L5R) and Mythic Europe (Ars Magica.) They both just suit their game systems so well. And good old Greyhawk; yes indeed, just like a fuzzy old slipper (that turns out to be a killer mimic.) Actually what I like baout Greyhawk is that it provides a broad, but rather sparse structure into which I can easily fit almost any game I want.
 



My personal favorite would be:

2nd ed Al Quadim

There's something about the feeling of 1001 nights that really draws me to it. Also the mix between deserts, seafaring, etc. really appeals to me.

Apart from DnD I realy love the Cyberpunk 2020 setting. Nice to think that in 10 years it is 2020!
 

Whatever fantasy setting I'm working with at the moment.

Less tongue in cheek: favorite published game settings: 1) Eberron for the noir + Raiders of the Lost Ark feel mingled with D&D. Great matchup. 2) Golarion, for taking all those old pulp influences that created D&D in the first place and sprucing them up, making them feel fresh again, and 3) Iron Kingdoms for giving me more great ideas to steal than any other single setting.

Favorite setting used in fiction but not gaming: 1) Middle-earth. I mean, I know it's also been used in gaming, but I think of this as a fictional setting, and it's naturally where a lot of what we think of as fantasy gets its start. 2) The Hyborean Age - REH was really onto something brilliant with his transparent use of better known "real" societies masked just enough that he could do what he wanted to with them, yet still get the resonance and short-hand associated with, "yeah, these guys are the Vikings, these guys are the Romans, these guys are the Egyptians, etc." 3) Barsoom -- one of the earliest "science fiction" settings that nevertheless feels much more like a fantasy one today. I still get inspired by the thought processes of Barsoom more than most other settings out there. Why wouldn't other worlds have completely different and alien ecologies, after all?
 

Eberron. It's the only setting I've been able to get in on the ground floor of, and keep up with. I got for my birthday in 2004, read it, and loved it. It's where I run all of my D&D games.

I also really like Kenneth Hite's Day After Ragnarok. If I ever get around to doing Savage Worlds, that's what I'd run.
 


Oathbound: High powered high fantasy, big mashups of things yanked from thousands of fantasy worlds crammed together by divine beings working for a purpose using Raveloft style grabs from other worlds. A great world reason to have things from disparate backgrounds along with a hundred PC humanoid races and a thousand monster adversaries. I particularly like Wildwood the wilderness continent ruled by elves, green dragons, goblins, werewolves, and dogmen with lots of druid/barbarian action as well as Penance the ubercity with bloodlords carving it up and intriguing against each other atop a foundation of a mile high ruin ripe for dungeoneering.

I've heard good things about Golarion and got the big setting book but haven't started reading it yet. I was less than wowed with the 32 page supplement they did for their Egypt knock off country.

Freeport is a lot of fun, pirates, city stuff, nautical crossroads, and mythos cults.

I like a bunch of the Ptolus world, particularly the big theocratic empire with a witch hunting paladin god.

I used to be very big on Ravenloft, horror D&D with no sense evil and limited divinations, I ran it as basically Call of Cthulhu but you are expected to fight the horrors and live.

The Argyle lorebook appeals to me for points of light, it sets up as being 100 years after the fall of a high magic mage empire to a magical plague, so there are reasons for magical dungeons with monsters and loot as well as most people huddling in towns scared of the monsters in the woods while the PCs are the badasses on the block.
 

Remove ads

Top