Limper said:Quick Draw is now a must since you can threaten without a weapon in hand (you can draw for the AoO)... this will work nice with the CR and Expert Tactitian.
Arcane Strike from Complete Warrior is about the most powerful feat EVER!! I'd give it a look over were I in your shoes.
Limper said:It effects your attacks for the whole round.
Have haste on you for the extra swing burn a 5th level slot for +5 and +5d4 per hit... with 3 swings (4 with haste) thats an extra 20d4 in addition to the normal damage, with the extra +5 to hit you could power attack for 5 (or 10 damage with a bastard sword) at no cost... thats another +40 for the round. Unless they have put out errata already the way its written its a right potent feat.
Now if you have your weapon shealthed its much more likely they will try and rush the spell caster or rush by the spell caster... I stand by Quick Draw. Unless the DM isn't fair about things then it wont be much use.
Add in Hold the Line to increase the instances of AoO.
Elder-Basilisk said:Well, if that effects every attack in a round, that's much much better. Definitely a must-have. Definitely get it by 9th level.
The character currently owns a +1 Mithral Chain Shirt, which has an arcane sepll failure chance of 10%. I checked the Quint. Wiz and the minimum the feats there can grant is 5%. I don't think my DM would allow these to combine to produce a 0%. So it really isn't worth the feat, IMHO.Li Shenron said:If I were playing such a character, I would definitely look around for feats which decrease to 0% the arcane spell failure for wearing armor.
lacunae said:To change the topic slightly - I am currently having an extended email debate about the un/broken-ness of the Arcane Strike feat. It seems to me that getting +3d6 to one target with a substantial chance to miss but no save is a fair trade-off for a 5-10d6 area-affect Fireball (or any other 3rd level spell.)
What do people think?