Lyxen
Great Old One
start here and enter here are not really different, so no I wont be going back to look for maps that are labled or not.
And you will find neither on most maps for D&D. Since you have such a large experience, you should be able to remember some ?
and forget "my experience' "your experience" do you REALLY believe that if you asked right now in a 4e thread that 1/2 the people who like 4e would say that is there experience? how about 1/3? 10% maybe? less then 5%? and no I am not asking you to do it... I am asking what you believe (Purely your thoughts). or, do you think that the 4e fan base would be no more or less likely to have this experience then any other edition? The important part here can be tricky because I said people who like (aka fans) because an argument can be made that people that had your experience did not like the game and people who had mine did.
I have no idea and I absolutely don't care. Once more, I have seen it enough times - Including a full campaign that I played levels 1 to 20 - to know that was a thing for some people.
However before declaiming it a "Combat Game" think about it this way... every edition (at least since 1993 when I started playing) has had more rules for combat then any other part of the game.
Oh, yes, that (in)famous fallacy. Has it occured to you that first, it's not true because some editions had actually lists of spells, both for combat and out of combat, take more space than combat rules (whereas, I agree, in 4e there are no spells (in the usual sense), only powers and these are all combat oriented).
And yes, combat is complex and requires more space to describe. However, I'm sure that you also will find lots of people explaining to you that combat is infrequent in their games, and that they have many evenings of play without one combat, which you can do with most editions but is harder with 4e because powers are only for combat both in their description and their availability / application.
On the other hand, 4e is the only edition in which I remember publications dedicated only to combat with nothing else in there, e.g. Dungeon Delve. Not a hint of roleplay or story here, just descend into the dungeon and hack some monsters. Even the very first adventures published in Basic and AD&D had more roleplaying than this. And I'm not speaking about a style of play, I'm speaking about a published hardcover book.
Again, it's fine playing that way, what is less fine is denying the reality of the design and the play that resulted. Never before or after have I seen sessions dedicated to simply fighting, tactically, on a grid.