Col_Pladoh
Gary Gygax
The terminology change is absoilutely necessary to force the participants from thinking in the D&D game mold and into the mindset necessary for adaptation to the rules light, skill-bundle-based LA game system.Henry said:Hey, Gary!
I still own the '99 edition, one of Gary's limited signed and numbered ones (#17 of 1000!) from Gencon that year. The game system is VERY easy, and characters are a breeze. The main thing that keeps me away from playing it, however, is the terminology. I could substitute the more generic terms back in place, but I'd practically have to rewrite the rulebook with the more common terms in place and give a copy to my players in order to even play it.Those guys will NOT keep a straight face if I start using "Extraordinary Activations" and "Activity Block Counts."
I am hopeful it's been a success for Gary, though. If anyone deserves it, it's him.
Invariably those gamers that approach the LA system thinking in terms of the D&D game can not properly grasp how it works.
As a matter of facy once the new patois is accepted and employed, the LA game becomes easy to understand and play, usually with considerable verve and enjoyment. At that point the use of the old terminology is not a problem. I often mix in D&D vernacular when mastering an LA game session.
If you are in doubt, give it a try and see if the changes in patois do not force all participants to think outside of the old D&D box. That is indeed necessary for immersion in the new, LA game system.
Cheerio,
Gary