"Right, it's a cold night. You aughta wrap up more too honey. You gonna catch your death on a night like this walkin' around like that." The barmaid chuckles, "not that I can talk right? But then I do have a coat. You come see me before you leave, I think there's a spare scarf hanging out someplace behind the bar- lost property, but Sam - that's the boss - she won't mind.""Oh yes, it's truly a dreadful weather. One cannot help look forward to the summer."
"Oh, well, I dunno about educated," the barmaid cackles, showing tomb stone teeth and chewing gum, "but you do look real educated, so I can believe it sister. I reckon you wanna talk to the... well, they call 'emselves the fellowship. Hang on, let me see" she gazes around and spots Arabella heading for the door (Philip having just left), "oh look, there's one of 'em." The barmaid yells over to Arabella, "hey, toots, someone here wants to talk to you, 'bout the mysteries of life!" She grins back at the newcomer, "mind you, I could tell you a few things about the mysteries of life and I ain't no spook hunter. Whoooweee. So, you wanna drink in the meantime honey?""This is my first time in this place. I do believe I heard this Witching Hour should be a place for the educated to spend their time thinking about the mysteries of life, is that not correct?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.