I'm loving it. I really enjoy the more transparent tactical options for combat, as well as the more nuanced nature of skill challenges. And I'm one of those actor/storyteller types.
Furthermore, it seems more modular than 3.XE, so I can add things I want and take away things I don't want more easily. 3.XE had too many "requirements" for the system to work that made experimenting with different play styles too difficult to manage.
I really don't care if it steals borrows some ideas from MMORPGs, as long as it uses the good ideas.