Feng Shuit Campaign (Closed)


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Corlon said:
wait, what connection is this huh?

oh yeah, and packers earns you browny points
just kidding, that wouldn't be fair :D
Oh, so you're a Packer Backer too...nice!

As for the brother-in-the-Triad business, well, it doesn't take a rocket scientist to figure it out -- what tipped me off right away was that he was secretive about exactly what he did for a living, despite being seriously successful. International investment management, indeed!

And don't worry -- Johnny Tsui and Jonathan Guffey are two entirely different people. It just struck me as kinda odd.

Also, you've got a little triple-postage going on here -- the forums have been kinda slow lately...
 
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Velmont said:
Hey Someone,

Your ninja talking with cards. Let's me guess, you take that from the Bruce Willis film: Hudson Hack (not sure the title in English). It was, if I remember weel, Bounty (as the chocolat bar) who was "talking" like that. I like this movie, they just take nothing serious.

Yes, It was a mixture of ideas; I was thinking on the silent and mute ninja (idea from a comic character) and thought on how would I communicate with others. Then the idea from that film came; it´ll help to make the character less serious. I can´t wait to start with it!

I´ve been re-reading the rules and I´m afraid that combats will take forever unless we change them at least slightly. I thought the following, really very simple:

When combat starts, each one describe his intentions and a couple or three stunts he will do while doing so, and then details the technical stuff. Then the director simply runs the combat as normal, using as many takes and actions as needed. When one of the players end what he wanted to do, the situation fundamentally changes (one character is wounded, etc) or he think it´s otherwise appropiate, he then ends the combat, posts the results, and the cycle starts again.

For example, say One Eye and Edge find a main NPC character and a group of extras; the combat starts. One Eye, having Carnage Carnival, says he wants to kill the extras and, describes how he runs through the corridor shooting right and left, and then decribes that in game terms. Edge does the same: he goes after the named NPC and throws some marbles under his feet to trip him and then kick him, followed by throwing a shuriken at the fire extinguisher near the enemy to make it explode. Then states what Fu powers will use, etc.

The director runs the combat. Halfway through the first sequence One Eye kills all the extras, so he posts the description of what actually happened, the game rues stuff, and asks for more posts. One Eye and Edge post new stunts, and the combat resumes where left.

Does it sound good?

On another subject, there are double and triple posts by the dozens with the new boards.
 

Radiant brought up a good point in his last post about the theme of this game -- in other words, where do you guys want this game to go, and what kinds of things would you want to explore with your characters?

I think One Eye's family (the cop family I mentioned earlier) is going to figure big, and there is some definite friction between himself and the family concerning how he handles cases. In the Tsui family's opinion, One Eye's maverick antics, while they do get results, involve lots of unnecessary bloodshed that reflects poorly on the family.

The Tsuis are currently torn on what to do about Johnny, their resident "black sheep." They would like to see Johnny pay for the harm he has caused the family, but they also don't want him dead, especially not at the hands of his own brother.
 

rbingham2000 said:
Checked out your character Rybaer, and I just had to grin -- especially at the visual of the clothes he usually wears. Interesting that Dennis Guffey comes from Wisconsin, as that's where I live (IRL) as well, and I like the little prophecy that ties in with the Secret War.



Thanks, glad you liked him. I grew up in Middleton and went to the UW, so this character brings back a little bit of home. Aside from having dated a semi-professional log-roller in high school, and attending the Lumberjack World Championships in Hayward, WI, once, I have no connection to lumberjacking. (just to set that record straight)
 


Someone suggestion, I like that, it would speed up things but still would be great.

rbingham2000 said:
Radiant brought up a good point in his last post about the theme of this game -- in other words, where do you guys want this game to go, and what kinds of things would you want to explore with your characters?

I think my background is clear about some things I would like to see. For other things, I'm the supernatural things of the team, and anything supernatural twist would be great, as long as there is not too much of it. After all, if the supernatural happen everytime, it's become natural :)
 

Velmont said:
Someone suggestion, I like that, it would speed up things but still would be great.



I think my background is clear about some things I would like to see. For other things, I'm the supernatural things of the team, and anything supernatural twist would be great, as long as there is not too much of it. After all, if the supernatural happen everytime, it's become natural :)

Yep, in the case of the supernatural i think less is more.

I don't realy mind what theme the game gets as long as there is some chance to do more than shoot things. (nothing against shooting things of course ;) )
 

Radiant said:
Yep, in the case of the supernatural i think less is more.

I don't realy mind what theme the game gets as long as there is some chance to do more than shoot things. (nothing against shooting things of course ;) )

Feng Shui is Action Movie RPG, not a Manga RPG. Hollywood always try (try is the word) to put a story in the Action movies, and to sell, their must be at least one sex scene and at least one of the original heroes survive all the movie.

Conclusion:

-One of our starting character WILL survive, even if the apocalypse happen.
-Their will be a love story and a sex scene.
-Many product will be plugged in the story so the commendit will be happy.
-Their will be a story, and it must be a good one if our DM want to enter in his money.

You see, ti will be a good game. :cool:
 

I was fogetting. My insubstancial power allow me to pass throught anything except 4 materials, so here which they are:

- Living Creature (Humans, Animals, Plants, Supernatural creature)
- Wood
- Natural Fabric (Coton, Linen, Hemp, ect... yeah, I can be tied with a hemp rope)
- Paper (Including paper rice wall, which is pretty frequent in oriental settings)

the idea behind this choices. I am unable to pass throught any object that is or have been a living creature. As wood, natural fabric and paper are all made from plants or animals components, and have, generally, almost not been altered in their composition, only mechanical transformation, they are still close enough to their living conterpart to block my power. You want catch me? Take an hemp net, throw it on me, enclose me in a wooden box and put a lovely christmas paper around and give it to the big bad boss, I won't be able to eascape :)

Corlon, don't forget you must choose another material.
 

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