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[FFG] Legendary Class Design Contest!

Spirit of the Beast

Spirit of the Beast

I like this concept...a lycanthrope-type without the curse

Prereqs: I thought they alll looked good...except some of the skills. I thought they could've been bumped a bit.

Quests: I liked the tournament idea. The saves were steep, but that's good, IMO, for an LgC.

Armor of the Beast: Oooh...a +2 deflection bonus/power level. Very nice

Blessing of the Lycanthrope: I like this DR, +3/- / power level

Howl of the Beast: Summon dire animals to attack you enemies...sweet

Rage Form: A mandatory ability at some point. This is an interesting ability, and I like the progression.

Spirit Walk: Hmmm...can only be used 1/power level/month? This, I believe, is the longest duration out there for any ability.

Spiritual Casting: How many spells? It says "at will", "spell-like ability" and "recovers the spells as a Druid", so I am a bit confused.

Tertiary Attack: It looks good, but I got lost on the mechanics

Totemic Aura: Morale bonus/penalty for allies/enemies...I like it

Totemic Smite: Hmmm...interesting
 

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Re: Re: Warrior of the Broken Wake

RedCliff said:
You think it's too powerful? I figured being forced to give up the full attack opion to hold the opponent would be pretty limiting. Plus, it's otherwise like a normal grapple, meaning the odds of doing it to a larger opponent is pretty poor (maybe one size higher, considering the bonus the warrior gets, but nothing better than that).
On reflection, I guess it isn't to powerful. I hadn't fully thought out giving up their full attack action.
 

Re: Modular Legend Book?

RedCliff said:
Just a random thought, but I thought I'd throw out a book idea about these legendary classes. Since they appear so popular, might there be a book devoted just to them sometime in the future? Modular settings have been done (Freeport, Malhavok's upcoming Book of Eldridge Might III will be all about mystical locations to drop into a campaign regardless of the world), why not a book on modular legends?
While this concept does indeed sound intriguing, I think it might take to much work for the DM to change their world outlook to fit the legends in. IMC, its my world, and we're only in one part of it. I could, with relative ease, drop these modular legends in. However, I know DMs who've mapped out their world rather extensively, or are using already made worlds (Oerth, Faerun, Athas, Scarred Lands, Ravenloft, etc), and these might have some dificulty fitting in. Just my thoughts.
 

Storm

Storm

An elemental warrior type...quite interesting. My only real problem is that Rage is listed as a prereq, yet the write-up mentions Monks. Ex-Barbarians can't rage, yet Ex-Monks retain their monk-ish abilities.

Prereqs: In hindsight, the save and skill reqs are a bit low. Otherwise fairly good

Quests: Conquering a mountain is a neat idea...I'm something similar to Everest? As for the 2nd quest, the way its written, there is no minimum CR for the elemental beast...probably should be one.

Tornado Attack: Does this allow the character to make multiple 5' steps when doing their full attack?

Rain of Blows: I think the -1 on all attacks is a bit weak...maybe a -2?

Lightning Strike: Interesting ability...though I think it a bit weak at the higher power levels.

The Calm Before: I like this ability

Torrent: Does this rage count against the number of rages the character already has?

Heated Rage: A better rage

Thunderclap: Interesting, but I think a little weak

Burning Hate: Burning hands as an ability

Warning Fires: Ah, able to cause your enemies damage e'en as they damage you...very nice
 

Re: Storm

kingpaul said:
An elemental warrior type...quite interesting. My only real problem is that Rage is listed as a prereq, yet the write-up mentions Monks. Ex-Barbarians can't rage, yet Ex-Monks retain their monk-ish abilities.

Quite correct. That's why there's a lot of requirements. The aspirant Storm must meet five of the ones listed.

Prereqs: In hindsight, the save and skill reqs are a bit low. Otherwise fairly good

I was lacking the insight of minimum level requirements at the time, and was going for number of requirements over height. This is one of those that will indeed require some retooling.

Quests: Conquering a mountain is a neat idea...I'm something similar to Everest? As for the 2nd quest, the way its written, there is no minimum CR for the elemental beast...probably should be one.

Again, quite true. I was counting on the wisdom of the DM to insert something appropriate, but a little guidance couldn't hurt. Hmm... CR 12 sounds about right, given what we know now.

Tornado Attack: Does this allow the character to make multiple 5' steps when doing their full attack?

Yup. 1 per power level.

Rain of Blows: I think the -1 on all attacks is a bit weak...maybe a -2?

I was afriad that this would make the power nearly useless the higher up it went in level (topping out at -10 per attack), but I can see where a -5 for five additional attacks could be unbalancing. I'll need to play with it some to find a happy medium somewhere.

Lightning Strike: Interesting ability...though I think it a bit weak at the higher power levels.

Others had suggested making available power level times/day. I probably did err on the side of modesty, in the desperate attempts to keep it balanced.


The Calm Before: I like this ability

This one seems to be popular. I'm fine with that. :D

Torrent: Does this rage count against the number of rages the character already has?

I hadn't intended it to, but in looking at the text, I notice I didn't even specify how many times per day you're allowed to do it. Another revision.

Heated Rage: A better rage

I'll be honest. Back when, though I was thoroughly disgusted with 2E (Back in my day, we had 1E, and we liked it) I somehow wound up with the complete book of barbarians. There were several different barbarian kits in there that had different kind of rages. For whatever reason, the idea absolutely fascinated me. So I tried to do something with that here. Unfortunately, I don't really like the results of either of them. The rages are both too similar to the barbarian rage, and not nearly distinctive enough.

Go figure a week after the contest is done I get a slew of much better ideas for varied rages. Such is the way of things.

Needless to say, this section is also needing of a big revision.

Thunderclap: Interesting, but I think a little weak

What is it that's weak? Is it the one time/day thing again? I was thinking of kicking that up to power level/day too. Otherwise it's a group stunning attack, which seems reasonably powerful (I don't know what your opinions are on the monk's stunning attack).

Thanks for all the feedback. I've found it incredibly useful, and I truly do appreciate it.
 

some suggestions for Storm

I have to say that I liked the imagination behind this class... I think it's a hell of alot more creative than either of mine...

if you're interested here are a couple of suggestions on how you might address some of the possible weaknesses in the abilities...

Rain of Blows
 

computer illiterate

sorry about that last post folks...

trying again...

Rain of Blows: you could try -2 to attack/power level but have it staggered through the bonus attacks... ie, first bonus attack is taken at -2, second bonus attack at -4 and so on...


Lightning Strike: I would consider making the damage increase by power level... either 1d4 or 1d6 per power level... it suddenly becomes alot more attractive at level 5 when you get 5d6 electricity damage and a stunning attack...


Thunderclap: have you considered increasing the area of effect by power level... something like a 5ft radius circle/power level or a cone of 10ft/power level... I didn't see a duration for the stun effect either...

also if you wanted to keep the power at once per day, you could include 1d4 subdual damage per power level (fort negates) due the battering received during the thunderclap...


like said, just some suggestions... I know I got alot out of d20Dwarf's "brainstorming" session with me... just wanting to give something back...

:D
 


The One

The One

Because of this class, I really want to see this movie now.

Prereqs: I think they're too vague...nothing really solid to point at.

Quests: This entire class is a quest

Absorb the Inner Essence: I normally put stat bumps as "eh", but this one is different as you can choose it multiple times, as long as it goes to a different stat. Nice twist

Aura of Resistance: SR 13 + power level

Fortify the Flesh: Bonus HP of 5/power level

Fortress of the Self: Similar to the Paladins divine grace, except its the power level...nice

Magical Overflow: Interesting concept, although only useful to spell casters. I think it a bit weak actually.

Quicken the Pace: Move quicker, always a good thing. Is this power on all the time, or only when in light armor or less?

Rapid Metabolism: Hmmm...fast healing of power level. Not sure if its to weak or not...I'm sitting on the fence for that.

Sense the Rhythm: Bonus to initiative, also a good thing

Sudden Insight: Skill bonus, and can also be taken multiple times.
 

True King

True King

An intriguing class idea. However, I don't think a PC could ever take it

Prereqs: In hindsight, a bit weak. As for the feats, needing 2 hardly seems legendary...but I'm not sure what else could be possible due to the nature of the class.

Quests: I'm not sure what to think of these. It seems that the majority of the quests comes after the person becomes a True King, not before

Divine Right: SR of +10/power level...holy anit-magic aura Batman!

Aura of Authority: eh

Truth and Justice: I like the discern lies ability. The bonus to the
...skill checks related to ruling and administering his realm
is good, but stagnant. Perhaps making a +2/power level?

Passionate Rhetoric: I like it.

Heirloom: I'm not sure about the "one or more" bit. I'd think it should only be for one item...perhaps at artifact level if chosen that high

Natural Leader: I understand, and like the concept, although I think the wording of the mechanics need a bit more work

Mighty Blow: This ability assumes that the DM is using the Massive Damage rules

Return from Beyond: How many times can the True King return in the time allotted?
 

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